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Demonettes Playtime (Prototype)

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Hello! It took longer than expected but the reason for this is not even the electricity. I went a little overboard with the animations! It's interesting so I decided not to cut what I've already started and will continue the development of the game in the same spirit.So now what kind of game is this, "Demonettes Playtime" (DP) ? It will be a puzzle game in which solving puzzles will lead to H-scenes! And not only that, I plan that some puzzles will require triggering special H-scenes for solving!.

The controls in the game will be simple, namely I plan not to use ANY BUTTON except the left mouse button (LMB) , or the touchpad! Yes, you read correctly, and if you think that this will make the game easier, you are wrong. Although only one button will be available, you will still be able to hold it and drag objects! And with this I will be able to expand the gameplay quite a lot!

But even though the controls are simple at first glance, I spent a lot of time getting it to work correctly. Why? Well, I plan to easily add content to the game with new features, so I had to write a system that controls every player click centrally, which took a lot of time. But now it seems to work, and I haven't found any bugs.And what else took a lot of time? ANIMATIONS! So this game will probably have the largest animations I've ever created (at this point). The only H-scene in the game now has almost 200 frames! And I plan to add more frames to this scene to make the loops in it more diverse! Also, all new animations will not have a standardized number of frames, as it was in "Life with the Tribe", so you can expect quite diverse animations with each update!So how big is the game planned to be?  Well, now I plan on 10 animations and the same number of puzzles, but it seems to me that there will be more. The very method of transforming into a futanari opens up a lot of new ideas (futanari transformation not added yet), and the fact that there will be NPCs ... well, you will see that later.There will also be a regular ending that will open when a big puzzle is solved, and another one where you will need to go touch the grass. Yes, there will be memes in this game. And I plan to insert more than one of them ... I don't know how fun it will be, but I think I will make the player laugh.So this is already a lot of text, so let's talk about what is currently in the build:

Multiplatform (Windows, Linux,, Android)

Sounds, music and the system for them (All are standard and will be replaced)

Wake-up scenes and the first H-scene (Monster from the closet). (Not quite finished frames yet, and most likely you will see a lot of similar frames in future versions)

Almost without bugs??????????!?!!!?!?!?! (I don't know, if there is, throw a slipper at me and tell me where the bug is)

Autosave (In the next version I will add the ability to delete the save from the game)

And also prototype gameplay, although it is probably already alpha.

What is planned in the next version?

A new H-scene and a puzzle.

Light and darkness in the rooms

Flashlight

Bug fixes that you will find?! (I have little confidence that it is without bugs)

So the next version will not have so much new, and I hope the minimal plan will allow me to do builds more often.Also I think to make a vote on some controversial points that are in the plan of this project. It will be a little later (probably in a week after this post) so please play this build to stay informed and have your opinion on the game and the idea behind it.

Thank you for your support and I hope to see you in a week!

Chimera Zak PATREON 310 favs
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POSTEDMar 6, 2026
ARCHIVEDMar 6, 2026