The new update is here. This time adding 2 new transformations and fixing a huge amount of bugs. As well as adding patreon names.
Important when you transfer save data:
-Interact with the save flame in the hub area after booting up your save for the first time. It will set some triggers right.
-Only update to the new version if you saved in the hub area, if you saved in a ongoing run, finish it first before switching to the new version.
Some notice regarding older versions:
As I was running out of storage for uploading, I removed several of the older version. This includes also the older version of Adventure of Changes.
I still have all older versions saved on my hard drive, so if you should want to get one of the older outdated versions feel free to ask and I can share them again.
###Skill adjustments###
Mouse Skill "Run & Hit" now ends the turn.
###Balance Changes and Adjustments###
Reworked the shop price increase. Now the prices in the shop increase based on the number of floors passed as well as how many time the shop was visited in the current run. Increase amount varies based on difficulty.
Nerfed the perk effects of "Risk Compensation" and "Danger Compensation".
Moved "Succubus Mark" body part to curses and replaced the slot with a different new body part.
Added Skunk, Lamia and Fenrir body parts to the random tf modification "True Chaos" and similiar effects.
###New Stuff/Features###
As previously mentioned, 2 new main transformations were added.
Lamia who has a focus on debuffing and using skills without ending the turn.And Fenrir who is focused around dmg dealing and inflicting frozen.
Added two new body parts with new unique skills for Succubus and removed "Succubus Mark" body part to move it to curses. A currently pretty much unused type of body parts that will be added in the future.
Added two new unique whisker body parts for Fox and Wolf, both with their own unique new skill.
Added a new usable Item, the Purification Potion. As the name implies it can remove Corruption.It can be found in Potion Spots or appear in the Shop.
And lastly 7 new Modifications were added, to make your runs even harder for greater challenge and rewards.
2 new Main Transformation
4 new Extra Transformation Parts
7 new Modifications
###Bug Fixes###
Fixed a possible bug with permanently increasing or decreasing shop prices over multiple runs.
Fixed some shop price problem related to ferocity
Fixed oversight relating to winning mastery gains for unlockable transformation
Fixed a few skunk related mastery bugs
Moved passive skill "Ruler" from the active skill menu to the passive skills
Adjusted gold gained from treasure chest when having modifications turn on
"Supplemental dmg", "Flurry" and "Counter/Critical Dmg Amplify" now get correctly removed after fights
Fixed "Sunken Cost Fallacy" could activate multiple times in a run
Fixed Cursed Coin gets not removed from items in the Dragon Blessing Event after the first time
Fixed some items does not get removed correctley after a run has ended
Improved the unlock condition text for the Achievement "Never Change"
Fixed one wrong color displayed when Lizard second color scheme is used.
Angel Halo body part was assigned to the wrong body part, now it is categorized as head body part, as it should be.
Fixed Modification "Lockdown" didn't work correctly
Fixed wrong hit amount for skill "Milky Splash"
Fixed a display error when picking up "Spoiled Milk" cursed artefact
Fixed some of the newer body parts were not displayed correctley in the "Check Body" option
Fixed Visual Bug that could be seen when matching horns with animal ears
Fixed "Diamond Miner" and "Jackpot" Achievments being unobtainable
Fixed display error with the cat picture
Fixed Ferocity not going higher than 2
Fixed impassable corridor in a Magma Cavern Map
Fixed some spelling mistakes, mainly in artefact and skill descriptions
###Download###
The password is: MuchTFVarietyYou can download Version 0.5.5 here: MediafireA zip file version, if you should be unable to unpack the game: Mediafire
###The next Update###
The next update will be focusing on implementing the Rerolling feature. It will allow the player to reroll artefacts they don't like for the chance of getting a more desired one.
Further, Ferocity Levels are planned to be reworked to be less similar to the Modifications.
And I am planning to add a big amount of new artifacts, perks and achievements.