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Journey of Transformation Version 0.6.0 Preview
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DESCRIPTION

Progress is going well so far.

Almost finished implementing the new transformation and now working on new perks as well as some quality of life stuff and bug fixes.

The last vote winner "Moth" will be implemented in the next version.

Another new noticeable stuff is a new body part: Curses.

All 16 main transformation have now one new body part that grants a new special skill.Most of these skills inflict a unique status effect called "Field Effect".People who played my previous game Adventure of Changes might be familiar with "Field Effects".Field effects cannot be removed and are applied to all enemies and the player until the duruation of the effect runs out.They also work on bosses, so some very crazy builds might be possible in future runs.The only limitation is that only one field effect can be active at the same time.

Animal Paths

The system will be finally be fully implemented.The best thing to describe them are like a general class the player can choose to aid them if they try to make a certain build.Different Animal Path's are unlocked through TF Mastery.

Now for some smaller additions:

The missing third passive traits for: Fox, Succubus, Lizard, Harpy, Wolf, Mouse and Griffin got added.

Slightly reworked some of the tf mastery screen and fixed missing diplays.It's now a bit easier to set tf mastery options.

Changes to the Permanent Stat Blessings

Permanent Stat Blessings can now be removed.If you for some reason want to remove them you now can.

Also one new Modification that disables them, for people who want a even harder challenge or simply a more roguelike experience.

Besides that tehre are a lot of bug fixes that i will go over in the version release post at the end of the month.

Furandre PATREON 60 favs
VIEWS1
FILES6 files
POSTEDOct 17, 2025
ARCHIVEDOct 17, 2025