Version 0.6.0 is finish. This version adds one new main transformation as well as adding the Animal Path Feature and giving one new curse skill to all Main Transformation.As well as some smaller addition and adjustments.
###Known Issues###
Implementing and fixes all those things took far more time than anticipated so I had much less time for playtesting and bug fixes, so there might be more than usual.Because of time I also only managed to add a few new perks and the moth tf has no unlock condition, it just can be bought for 50 credits currently.
One known bug is: In the check Body selection, the Curse option may not showing the right curse, something I am aware off.
I will see to work and finish these things all next month.
Important when you transfer save data:
-Interact with the save flame in the hub area after booting up your save for the first time. It will set some triggers right.-Only update to the new version if you saved in the hub area, if you saved in a ongoing run, finish it first before switching to the new version.
###Balance Changes and Adjustments###
Shop Sellout Rework and AdjustmentsWhen entering a shop it now is dynamically randomized which items may be sold out.The chance is now calculated for each shop item indivuduallay instead for all.The chance for items being sold out increases by traveling down floors as well as the selected difficulty option.The shop now also can sell Rerolls once the corresponding Perk is unlocked.
Chances to get nothing out of a cursed artefact spot are slightly further reduced.
The missing third passive traits for: Rabbit, Fox, Succubus, Lizard, Harpy, Wolf, Mouse and Griffin got added.
Slightly reworked some of the tf mastery screen and fixed missing diplays.It's now a bit easier to set tf mastery options.
Changes to the Permanent Stat Blessings
Permanent Stat Blessings can now be removed.If you for some reason want to remove them you now can.
Also one new Modification that disables them, for people who want a even harder challenge or simply a more roguelike experience.
Added 3 new types that can appear as level up rewards:-Gain Rerolls (Only if Rerolls are unlocked)-Shop Stock Increase-Duo Stat Gain (HP & Luck, Agility & Luck, HP & Agility & Luck)
###New Stuff/Features###
The last vote winner "Moth" is added.
Another new noticeable stuff is a new body part: Curses.
All 16 main transformation have now one new body part that grants a new special skill.Most of these skills inflict a unique status effect called "Field Effect".People who played my previous game Adventure of Changes might be familiar with "Field Effects".Field effects cannot be removed and are applied to all enemies and the player until the duruation of the effect runs out.They also work on bosses, so some very crazy builds might be possible in future runs.The only limitation is that only one field effect can be active at the same time.Currently most curses have no visual part, I will add them over time.
Curses can currently be only gotten from the mischievous Kitsune in a Run.
Animal Paths
The system will be finally be fully implemented.The best thing to describe them are like a general class the player can choose to aid them if they try to make a certain build.Different Animal Path's are unlocked through TF Mastery. 700 Mastery is needed to unlock the Animal path for each respected form.
6 new Perks
1 new Main Transformation
16 new Extra Transformation Parts
1 new Modifications
###Bug Fixes###
Fixed Evolution Stones for Lamia & Fenrir could not appear
Fixed a bug with the trait gain for Skunk, Lamia & Fenrir
Fixed Lamia & Fenrir would not get removed after a run
Added some missing Transformation Parts in Chaos TF's
Fixed Lamia & Fenrir Passive Traits not functioning
Replaced wrong Icon in Artefact Smuggle Screen
Fixed Icons for "Lethal Poison" and "Reactivation" would not show
Some smaller fixes and adjustments with setting starting transformations
###Download###
The password is: AnimalCurseYou can download the prototype here: MediafileA zip file version, if you should be unable to unpack the game: Here
###The next Update###
The update for next month will mainly be focusing on polishing up the game for the game jam.Fixing a lot of the bugs I didn't catch and playtest more.
As for new content, more perks and a Artefact Banishment System are in the works.