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Journey of Transformation Version 0.7.0

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Journey of Transformation Version 0.7.0
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DESCRIPTION

The new update is here. This one ads a lot of suggested features, new stuff and a whole mountain of bug fixes. This version also is patreon exclusive again.

It also adds all new patreon supperts names into the credits.

This update adds one new main tranformation as well as various other stuff.

Important when you transfer save data:

-Interact with the save flame in the hub area after booting up your save for the first time. It will set some triggers right.

-Only update to the new version if you saved in the hub area, if you saved in a ongoing run, finish it first before switching to the new version.

###Achievment adjustments###

Gardening WorkRequired amount: Reduced from 12 to 7

Trash CollectingRequired amount: Reduced from 44 to 22

###Skill adjustments###

Nerfed Fenrir Skill "Frozen Self"Bonus effect now requires "Ice Wolf" instead of "Freezing Aura"

###Balance Changes and Adjustments###

Ocarina of NatureNew Additional Effect:Effect: Gain 1 more Save opportunity when entering a new Area. Using a Save Point restores 10HP.

Trait Mutation Potions got completely reworkedNow only one exist which lets you select which trait you want to make permanent and also shows you the current one you have and it's effects.

Counter Rework and AdjustmentsWith the addition of Sheep I also made various change to how counters work.The biggest change: Player & normal enemies can only counter once per turn.Mini Bosses and Boss Enemies can counter up to three times per turn. This limit can be increased with the New "Double Counter" & Triple Counter" status effects that grants additional counters per turn.Counters can also not be countered anymore. Skills that only inflict debuffs and do no dmg also can't be countered anymore.Companion Skills also can't be countered by enemies anymore.The players base counter now also does a bit more dmg by default.

TF Mastery Gain FixThe biggest change is to the TF Mastery gain this time. It was somewhat bugged and people were gaining less than they should gain from playing. Now it should be way faster and easier to gain tf mastery and unlock stuff related to it.

Removed one Purple Lock from the Magma Caves to cut down on a runs minimum length.

Moved the Hair Color option in the Customization Screen. It fits much better in there.

Magic Key Convertor buffed. Now you get three Keys for every Magic Key converted instead of only one.

The Player name can now be changed in the Hub area in the extra options.

Turn ending Curse Skills now have a boosted attack priority, increases the chance to strike first when using one.

###New Stuff/Features###

One new main transformation got added, perfectly fitting for the cold winter time.

One new unlockable Shop Feature added: Bookstore

Once unlocked you can trade Ink for any of the unlocked TF Scrolls you want or even buy empty Scrolls. Making them far easier to get.

One new Feature got added: Rare EncountersNow each floor has the tiny chance to spawn a Rare Enemy Encounter.Rare encounter consist of unqiue enemies that grant a lot of valuable loot if the player managed to defeat them.They can drop tons of money, keys, bombs, healing or utility items and some can drop even TF Items (Currenly only one).Some can even drop Relics! (If you are ultra lucky)They also give more exp then defeated.Only one rare enemy can challenged per floor. Once a rare enemy is defeated all other Spawned Rare encounters on the floor disappear as well.

The spawn chance for rare encounters increases with the number of floors done in a run. The base chance is around 5% to 8% per floor. Future Perks and Artefacts will also help in boosting the encountering odds.

Bestiary Rework: Possible Drops and StatisticsAlso the game now also tracks which enemy was defeated how many times. This is just for statistics and bragging rights currently. No unlock or achievements tied to the number of specific enemies beaten.

3 new Achievments

1 new Cursed Artefact

1 new Relic

1 new Main Transformation

3 new Enemies (All Rare Encounters)

###0.6.6 to 0.6.8 Bug Fixes###

Fixed some items got not removed after a run had ended: Flash grenade DX, Purification Potions

Fixed Alice Grimoire & TF Item Movement Exploit

Fixed Shrine Maiden Outfit could not be equiped

Fixed being able to get TF Potions that aren't unlocked

Fixed Magic Key Convertor Exploit

Fixed one wrong achievment name and one achievement unlock later than it is suppose to be

Fixed Moth TF Parts don't show aquired abilities

Fixed a possible Softlock when getting Lamia TF Item

Fixed one wrong display in succubus mastery unlock screen

Fixed a oversight with the Perk "Shareholder"

Fixed a Visual Oversight with the Mouse Feet Body Part

Fixed Slime Event cannot change eternal body parts anymore

Fixed a oversight with view distance when using a Portal

Fixed setting first artefact to "Moth" did not work

Fixed a possible run reset in the tutorial

Fixed visual breasts bug whan having certain body parts.

Added missing Evolution Skill descriptions for Moth

Moth Evolution Upgrades now get properly removed after a run

Fix the Moth Evolution related mistakes and replaced the placeholder text in the mastery screen

Reworked Bird Evolutions now they get added to the right skills

Fixed one missing part of Slime Skin

Fixed some missing Mini boss encounters in a certain room

Fixed problems with the passive fenrir traits not triggering correctly in some cases

Fixed Dangerous Hole Dmg calculating Problem

Fixed visual breasts bug whan having certain fenrir body parts

Fixed Lottery possible negative Price amount

Fixed not being able to buy items when the player has the exact amount of money a item cost

Fixed some items that get not removed after losing/winning a run

Fixed Wishing Crystals could not give some of the newer tf items

Fixed Wishing Crystals and Random TF Potions sometimes worked incorrectly

Fixed various bugs relating to the Tf Mastery: Bonus Max HP gain through Items

Fixed Skill Curse: "Obey or Die" doing no dmg

###0.7.0 Bug Fixes###

Fixed Minor Wrong Visual Display Counters for Lamia and Fenrir in the Mastery Screens

Fixed some artefacts being usable from the menu, resulting in them disappearing

Fixed Perk "Magic Key Conversion" had the wrong unlock condition

Fixed a bug with the "True Chaos" Modification

Fixed Random Reversal Potion could remove a Eternal part.

Fixed a wrong leg color with Harpy "Snow Owl" Skin variation

Fixed a visual layering issue relating to dragon claws

Fixed TF Body Part Counter for Moth

Fixed a softlock with the Lizard TF item and Potion if having a lot of Lizard parts

Fixed a possible softlock when using tf items from the menu for a banned item

Fixed a possible bug when using tf items from the menu that aren't unlocked yet

Buying Nightjade in the shop now display the amount of current Nightjade and you can't buy over max anymore

Fixed Lizard Counter HP cost display

Fixed Relic "Magic Catalyst" did not work for credit conversion from enemies

Fixed Lovers Key did not removd Red Locks

Fixed achievment for winning with a lot of bird parts. Now can be done with either 5 harpy or 5 griffin parts

Fixed multiple softlocks if using a eternity potion on a Beak body part

Fixed perks "Embracing the Power", "Search for Power" and "Search of Solution" do not appear in the Perk tab after getting them

Adjusted Locked Treasure Chest give less Money than intended

A massive amount of grammar fixes

###Download###

The password is: WoolyWinterYou can download version 0.7.0 here: MediafileA zip file version, if you should be unable to unpack the game: Here

###The next Update###

The next update will focus on adding bonus transformations parts.Adding a Reroll to Evolution Stones and rework TF Scrolls to make them much more useful.

Furandre PATREON 59 favs
VIEWS1
FILES7 files
POSTEDDec 18, 2025
ARCHIVEDDec 18, 2025