Previous Post

Journey of Transformation Version 0.7.5

Next Post
Journey of Transformation Version 0.7.5
1 / 7
DESCRIPTION

New update is here. As previously stated, I originally wanted to use this month to playtest the game myself and get a feeling for how things stand currently. What can be improved and what needs to be adjusted and fixed. And also potential bug hunting. While I was playtesting and gather a lot of my own feedback I actually found quite a lot of stuff that could be improved upon.

This update turned out much bigger than original planned despite not really adding much new stuff. There was just so many existing things that definitely could need some adjusting and reworking. This month was definitely the most demanding one of all of them. I never worked so many extra hours before. Which is quite ironical since I thought this month would be the most relaxed one.

Important when you transfer save data:

-Interact with the save flame in the hub area after booting up your save for the first time. It will set some triggers right.

-Only update to the new version if you saved in the hub area, if you saved in a ongoing run, finish it first before switching to the new version.

###Polish###

I started with something that was on my to do list for a long time. I implemented a new system that keep track of the players stats when they starting a run and restoring it to that state when a run has ended. This new system should be more reliable than the old one with handling negative numbers, which the previous one couldn't. For now this system is only half implemented since I am still testing it for bugs but the most important stuff works.

For players this changed shouldn't be noticeable at all but allows me in the future to make even more crazy Artefact and Modification Effects.

I also added a new debug option to the extra settings. In here the new save&load system can be turned fully on for testing purposes. In the future I might add more debug stuff in here. Those options can be fully ignored.

Cleaned up a bunch of Icons. Removed over hundreds of stray pixels. A lot of the icons be it for Items or Status effects now should be looking a lot cleaner. Also replaced the outdated gem icons with the new ones. Hard to show in an image but you might notice when playing yourself.

Added some extra sound effects to the tutoriel area as well as a sound effect for, when unlocking a perk and skins.

The names of the Modifications "Lethal Condition" and "Fragile" got swapped since they fitted better that way. The modifications themself remained unchanged.

The programming for Forge Menu has been redown and has been improved.

And the programming for the Achievement Unlock System has been improved as well. Currently still under testing. If some achivements should not unlock please let me know.

Milk Bottles Fields now work much faster. Removed some unnecessary Text Box and now the character image only displays if a visual change happens. This actually saves a decent amount of time.

Credit Gain script has been overhauled and many inconsistencies are fixed. The Gold Gain Stat that is displayed at an end of a run is now being better calculated. It now also considering Money gained through Gold Bonuses such as artefacts and Modifications. The Gold Gained and Credit Gained were always displayed incorrectly in the end of a run statistics, now they should much more accurate.

Reworked the Run Statics display a little that occurs when you won a rum. Now looks a bit more pleasing.

A new option has been added to enable or disable Mouse Inputs. In a new game they are turned on by default. For all that want to use them in your carried over save, you need to turn it on in the extra settings in the hub area.

###Artefact Adjustments###

Brass BellNormal Attack "Stun" infliction chance lowered +5% -> +3%

Magic CatalystChanged coversion rate: 1 Credit into 50 Gori --> 1 Credit into 25 GoriThe artefact now displays how many credits it currently hold in its item description.

Supply CrateAdded a limit of 10 over stock buy's per Shop Visit.The artefact now displays how many overstock buys have been made each shop visit.

###Achievement Adjustments###

Many of the older achievements had really low requirements since they never got adjusted to all the new content. This has no be adjusted. If you already unlocked the achievements this makes no difference for you. Also the Grey colored Achievements have been reorganized.

Achievement: "Regular Customer" renamed to "New Customer"

Achievement: "Time to Waste"Required Floors from 9 to 12 increased.

Achievement: "Gatherer of Curses"Required Amount from 5 to 20 increased.

Achievement: "Trap Tester"Required Traps from 50 to 75 increased.

Achievement: "Bright as Day"Required Uses from 25 to 40 increased.

Achievement: "Full Bag"Required Amount from 20 to 45 increased.

Achievement: "Cursed Run"Required Amount from 6 to 15 increased.

Achievement: PowerhouseRequired Amount from 7 to 10 increased.

Achievement: "Jewel Hoard"Required Credits from 250 to 999 increased.

###Status Effect Adjustments###

Status Effect "Veil" now protects against more Status Effects: Bleeding & Burn

Status Effect "Stun" and "Can't Act" durations can't be increased by reapplying the status effect. Now the status effect needs to run out before it can be reapplied again.

###Balance Changes and Adjustments###

Human Trait 3 "Unbreakable Focus"Old Effect: Agility +10%New Effect: Normal Attack Speed +25, Accuracy +5%, Counter Rate +3%

Added three new skills for some Human Body Parts:Hand Skill "Board Swing", Feet Skill "Kick" and Skin Skill "Determination"Those skills are all extremly weak but give something to work with at the start of a run.

Treasure Chests Changes:Normal Treasure Chests have now a around ~8% chance to give you a Small Key. (Locked Treasure Chests won't give you keys.)Gold Treasure Chests now can give you from 1 up to 3 Small Keys.Also some Powerful Enemies now have a chance 10% chance to drop Small Keys as well.Check the Monster Book to see which one do.

Perk: Danger CompensationOverall extra Money gained from it got nerfed again.

Credit gain from winning runs, beating powerful enemies and bosses is now a bit higher.

Added Ink Bottles as a possible item that can appear in the shop to buy and also from supply crates.Also some Powerful Enemies now have a 5% chance to drop Ink as well.

There is now a check if you try to use a eternity potion on an already locked body part. It won't waste your potion any more.

When choosing a Full TF to start a run with, the game will now remember that option and you always start in the selected form until another one is chosen instead of resetting it again after each run.

Crafting TF Scrolls got removed from the Forge since you already can get them at the Bookstore.

Reduced random Key Price amount for Key Switches from 3 to 9 down to 2 to 5

###New Stuff/Features###

Added 2 Randomizers, one for TF Skins and for Outfits. They are unlocked through one new achievement.

New modification bonuses 11 to 19 got added.They also can be turned off if you should desire so.

Reversal Potion (Powerful) got fully implemented.

1 new Perk (A special One)

13 new Achievments (All Normal Grey Achievements that only give Credits except 1)

2 new Cheats

###Bug Fixes###

Fixed new Catacomb Floor missed enemy fighting ID's

Fixed shops on the three new floors teleporting you to the wrong floor when leaving

Fixed Achievement "Edge of the Abyss" not unlocking

Fixed a few mistakes with Magic Cowbell not removong corruption correctly in some senarios

Fixed winning with any of the three new outfits would not count as a new outfit win.

Fixed winning with a any Gargoyle Body Part does not counted towards winning with that tf form

Fixed various display bugs with all three new outfits mostly related to breasts sizes

Fixed Hot Spring event making players gain corruption instead of removing it

Fixed wrong color for Lizard Feet Skin (Yellow)

Fixed in Dungeon Player's Icon/Sprite misalignment

Fixed some bugs in the Item Ban Screen

Adjusted visuals for a few body parts and outfits to prevent clipping

Fixed a possible game crash in a secret area

Fixed a bug with companion regaining Energy through Level Up Rewards

Fixed Magic Traps Triggered were counted incorrectly

Various fixes for winning the fight against each level's Area Boss

Fixed no default class was set when starting a new game

Fixed All wolf traits gave +2 attack instead of only the intended one

Fixed errors in the Total Unlocked Mastery Screen when viewing already unlocked ones

Set a Unique Battle Background For the Secret Room and removed Credit Spots from it

Fixed not getting modification rewards when certain modifications were turned on

Fixed some achievements being not being able to unlock under certain conditions

Fixed oversight with modification "Pure Body"'s effect did not affect the shop stat increase like it should.

Fixed a visual bug with the kimono outfit in regards to some lower body tf parts

###Download###

The password is: TheEndIsNeverTheEndYou can download version 0.7.5 here: MediafileA Zip version can be found: Here

###Afterword and the next Update###

As mentioned previously this update turned out much bigger than original planned despite mainly focusing on improving existing stuff instead of focusing on new content. Well there is one new content that has been added, I am sure it will be hard to miss.

Despite fixing so much I actually haven't even made it through all. There are still quite a few things that really could need some adjustments and updates. For example:

I still hadn't had any time to update random events to react to the newer transformations when calculating outcomes.

The TF Artefacts that give a Random Ear/Tail TF when used also still missing all newer ones in their pool. Something I still hadn't had the time to update and adjust.

The Artefact Gallery also missing a lot of description. No new ones added this patch.

Artefact rebalancing is something I also have planned. Nerfing or buffing some that could really need it. For this patch only the 3 mentioned above got some adjustments.

I definitely will do another month where the main focus will be quality assurance in the future. There is still a lot of stuff to improve upon on but for next month it will be on new content again.

The next update will be focusing on what will win the next vote. As well as adding the winning extra tf's into the game.

Furandre PATREON 60 favs
VIEWS1
FILES7 files
POSTEDMar 24, 2026
ARCHIVEDMar 24, 2026