New update is here. This time focusing on adding a new major TF to the game as well as a few bonus tf's and various bug fixes.
While adding the new tf's I also fixed a lot of smaller mistakes and oversights to already existing transformations. Biggest thing is that the Lamia lower body part was prevented getting any extra tf parts and deleted them instantly.
Important when you transfer save data:
-Interact with the save flame in the hub area after booting up your save for the first time. It will set some triggers right.
-Only update to the new version if you saved in the hub area, if you saved in a ongoing run, finish it first before switching to the new version.
###Polish###
I finally centered a lot of the Hub and Menu Icons correctly. I was aware of this ugly mistake for a long time but since fixing this was a huge time sink and also didn't affect gameplay, I ignored it for a long time. Now a good chunk of the icons are properly aligned with the player and cursor.The missing ones will follow later.
Before:
After:
I also added colored star icons for the achievements. Makes it easier to see to which category they belonged to.Just a small visual change.
###Achievment Adjustments###
The game now properly separates the amount of defeated enemies and the amount of beaten enemy encounters.Before it was quite confusing since all achievements just stated: Defeat X Amount of enemies, when most of them in truth meant Enemy Encounters.For example: A enemy encounter with 3 enemies would count as 1 encounter won but 3 enemies defeated.
The three grey achievements "Fighter", "Powerful Prisoner" and "War God" now properly are tied to enemy defeats and not enemy encounters. Meaning they are now easy to gain than before.
All other achievements that required you to beat a certain amount of enemies remain unchanged. But now the descriptions got updated to make it more clear that unlocking them requires winning enemy encounters and not the amount of individual enemies.
###Skill Adjustments###
Bonus TF Skills are now all moved to the Monster Skill tab from the Skill Tab. (For testing purposes, feedback welcome)
Rabbit now has a unique Teeth Skill "Nibble" and not is using the same as Mouse anymore.
Removed Dragon Skill "Ancient Blessing" from auto cast skills.
Added the cow skills "Moo" and "Dairy Bovine" to auto cast.
###Balance Changes and Adjustments###
The Level Up Event now shows how much money you currently have.
The cheat penality is now implemented and works. The lowest TF Mastery and Credit Amount amount you can gain is 1. No matter how many more cheats you turn on it won't fall below that.
Thanks to the help of a friend the Mouse/Touch input has been improved on. Now Mouse inputs also works in the title screen when booting up the game. Because of these changes you may have to adjust your Input Settings in the hub area when loading up your save file for the first time. (Still in a testing phase)
Altar Offering Changes:Multiplicator changes when trading HP for GoldGold gain multiplicator increased from x2 -> x10
Shop item of which you only can carry a limited amount of will display how many you currently have and how many you can carry in total.
The gold gain statistic now also considered gold gained through the level up perk "Double Gold" (It's still not completely correct but I'm getting there slowly.)
###New Stuff/Features###
One new transformation the Shark TF got added.It's strengths will be single target dmg, countering and debuffing.
Also added three new bonus tf items.This being: Spider Silk (Spider Eyes and Tail), Deco Antler (Deer Antlers) and Fluff Ball (Fennec Ears and Tail).Instead of the two with the most votes I included the third place as well.
Also there is one new field. It's a variation of the TF Item Field.The rare TF Item field can only give you Bonus TF Items like the Oni Horn or Butterfly Parts for example, making them a bit easier to get. (The Icon also got a new Design, just forgot to make a screenshot of it.)
5 new Achievments
1 new Main Transformation
5 new Extra Transformation Parts
2 new Cheats
###Bug Fixes###
Fixed Class Gargoyle started with the wrong Passive Traits
Fixed missing Gargoyle Trait Descriptions when using a Trait Lock Potion
Fixed Cerberus Collar was not counted for Artefact Amount calculations
Fixed Gargoyle Scroll could not appear in the random event "Library"
Fixed Cow ears, tail and hooves and all gargoyle parts could not appearing as random transformations parts
Fixed Scroll select not working for Gargoyle Scrolls
Fixed some wrong and placeholder descriptions
Fixed certain skills won't not activate certain effects like "Supplemental Dmg" etc.
Fixed skipping the ending cutscene now actually works
Updated the wrong Scattered Page Total count to match the actual amount of collectables
D20 now does not affect Locked Door Spawn Rates as it was intended to
Fixed a softlock when viewing the Mermaid Scroll in the collection
Healing Potions used in Battle are now tracked correctly
Updated all Artefact Scrolls Descriptions to include their new "On use" effects.
Fixed being unable to have any extra body part while having Lamia lower body part.
Fixed the reset all cheats option did not work correctly
Fixed wrong skin color for pointy ears when another skin color for human than default is selected
###Download###
The password is: NewTFContentYou can download version 0.7.7 here: MediafileA Zip version can be found: Here
###Afterword and the next Update###
The next update will focus on one major gameplay addition I already mentioned in the past:
The ability to banish artefacts you encounter while in a run, preventing them from appearing for the rest of the run.I have no idea of difficult and long it will take to implement. If it goes smooth I also plan on adding more additional Artefacts as well and also maybe rebalancing some of the older ones.
I also would like to make another TF Vote soon for more Bonus TF's but I actually missing some good ideas for what to include.So if you have any suggestions for Tf ideas I would love to hear them!