More bug fixes! More polish! And this time around, there's also some new minor stuff, Beta build 3 is now available!
Good golly it's been three frenetic months of development on this Ventilation Area, I've been working a lot; too much I'd say, I am very exhausted! This has definitely been the hardest segment of the game I've ever produced in Changed3D, and I do not regret it at all! But it has taken a toll on my energy, and as you all know, energy is not infinite.
Nevertheless, we are very close to Release, and I won't rest until I've finished. If no other significant bugs peek their heads out, we should be moving to Pre-Release in the next upcoming builds, which should make way to Release: and for clarification, when we work some quirks out and fix remaining bugs in Pre-Release, if any, we will wait one week before making the final Release version available for the public!
Anyways, let's see what's changed from the last beta build to this one...
## BETA BUILD 3 Changelog:
Mitigated visible "seams" on Snake TF's model
Fixed Nightling pushing humans into walls
Fixed air-crouching (disabled crouching while in-air)
Fixed Male Snep lying still post-TF
Fixed PuroFollowingWarn sequence locking the player if TF happened at the same time
Added monster-dialogues to Maze notes
Fixed music stopping while still being chased
Fixed Female Snep not going to Noise Location if the path wasn't "valid" (yeah, but one should still get close to the noise location!)
Added some object interaction dialogues in Puro's Home (Vent Area)
Set to always be able to "cheat" in the Enemy Testing dev level
Added a new cheat: Imperceptible mode ('Y' key)
Added "cheat" SFX
Added a key to clear all active cheats: 'L' key
Fixed Male Snow Leopard not ambushing in VentsAreaEntrance after extending bridge in VentsAreaHomes
Modified quality options of the different Scalability groups (what this mostly does is mitigate the ugly look of the game at lower quality levels; meaning it should look prettier while still being performant)
Fixed background music being extremely quiet on the Warehouse level
Fixed background music not playing when loading a Saved Game in the Warehouse
Fixed a slight offset in the camera when applying the "walk bobbing"
Fixed music Play/Stop 'mess' in Crystal Zone area levels
Fixed Save Station not working just before VentsArea AquariumHallway
Ooh! Yep, fully focused on fixing bugs and inconsistencies. I think this latest build has reached an acceptable stability state, so I am sharing this version with y'all before advancing to the Pre-Release stage!
Also, special shoutout to HeinrichXXVIII for finding many of the now-fixed bugs in Beta 2! Thank you!
[ Download the build here ] (Includes cheats enabled!)
And thank you all who have been supporting me throughout this crazy journey! I hope that what I produce may be of joy to play and test; and that the experience is enjoyable and high-quality! See you in the upcoming Pre-Releases :D