Video shows the summary text shows the technical!
A NOTE ON FEBRUARY'S RELEASE: We are migrating to the Steam branch, therefore we will release it in about a week (maybe less) so that Patreon login works (currently broken, but you can PM me for a trial key to bypass).
This week:
Starting VR
Steam Beta Approved
Starting VR
So migrating the game to VR is a full month's amount of work. Everything needs to be tailored for standing VR so that it's as immersive as possible. UI is now in world space and either hands can be used to interact with buttons. Hands can grab items or robots. The same piggyback riding mechanics have been added (double jump to hop on nearest robot).
There's still lots left to do including having a good way to replace right click context menus and detaching items (currently its holding A button). Works okay but needs refinement.
Framerate also needs to be improved in the big wilderness map which will include adding max render distances and culling far away objects.
It's SUPER SILLY, the robots are very small.
Steam Beta Approved
This is news for the Kickstarter backers, we are approved for the Steam Beta which will launch in about a week at the same time we get the Patreon login issues sorted. This is also a big step towards the final Steam release!
Stay tuned!