Video shows the summary, text shows the technical!
This week:
Romantic Update Improvements
Next Game Teaser
Romantic Update Improvements
I've been receiving feedback for the Romantic Update; things that people would like to see, things to make exploring easier, and better AI suggestions. I'm listening!
I'm adding the ingredients to the scanning behavior so you can find them easier (currently not yet scannable). Changes like this will make it in the build next week!
There is a new girlfriend behavior which is the 3rd ingredient-unlockable behavior. It simply allows your robot to symbolically become your girlfriend and if you ask someone else to be your girlfriend, your original girlfriend will get angry!
Next Game Teaser
My next game will also be a first person game but will focus much more on mass-character simulations. Practically everything is a work in progress with hardly any art assets to work on yet. Having 1000's of animated characters on screen is DISASTROUS in Unity, therefore I had to roll out my custom solution for parallelizing virtually everything from scratch (in Unity): physics, animations, rendering, behaviors, pathfinding, animation graphs, etc.
It's come a long way since I started tinkering with it (1.5 months), and it's going to be humorous with a slight focus on replayability.
Currently it's called Project Family Time but I may drop the "Project" part. Details to be released in 2 weeks.
Stay tuned!