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Devlog (Jan 15, 2025)

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Devlog (Jan 15, 2025)
DESCRIPTION

In general, I spent the past 2 wks polishing 0.8.x: added the missing art and did a lot of bugfixing/balancing work.

I also did a lot of thinking about what I should work on for 0.9.x, will post some polls over the next week or so (I said I'd post some polls 2 wks ago but I ended up getting buried under bug reports lol). Feel free to post ideas via discord/dm!

Aggregate changelog for 0.8.11-0.8.43

(Note to discord users: This is redundant w/ the changelogs in #announcements)

Gameplay

  • Changed companion behavior so when a companion is escaping a "bad" tile (e.g. fireball, water), it prefers escaping to tiles closer to the hero

  • Disabled fog of war in town

  • Added rifle item (slow ranged weapon)

Story

  • Changed Paila's 1st sex scene to happen at home instead of at the inn (and changed related pila/chii conversations)

Art

  • Sprites for bomb monster, worm, flying key, key, adventurer (to be rescued), bandits, contiguous glass walls, attack ability, dash attack ability, spin attack ability, tunnel ability, permutation ability, drenched status, quests

  • Wall destruction animation (for tome of tunnel, scroll of excavation, and worm's dig ability)

  • Viola handjob CG

UI/UX

  • Frame rate limited to 30 to save GPU cycles

  • Added slide animation when character expression changes

  • Changed crosshair sprite so it's more visible in steam

  • Moved page number to top right of menu

  • Added 2 more ability slots, usable with - and =

  • New keybindings system which allows multi-binds

  • Changed default keybindings to simultaneously support wasd, arrow keys, vi keys, and numpad

  • Changed spin attack to auto-set to a hotkey (like tome abilities); removed dedicated spin attack key

  • Changed the portrait status icons so they aren't clickable

  • Added border to mouseover text (makes it more readable in town)

Adjustments

  • Tome of poison gas creates less particles

  • Removed potion treasure room (too disappointing)

  • Removed club from weapon vaults (clubs are not very interesting)

  • Companions use "move as a group (radius 3)" by default

  • Adjusted damage for sword/dagger/axe attacks. Dash attacks does more damage than basic attack. Basic attack, dash attack, and spin attack scale with enchantment level separately

  • Axe damage bonus per level changed from +1 -> +2 (it being +1 was probably unintentional)

  • Changed "I was an untalented kendoka" damage bonus from 25%->20%

  • Removed spin attack from shortsword

Fixes

  • Fixed bug where Viola sex event didn't set the "have seen Viola sex event" flag

  • Fixed bug where you couldn't talk to Bell after exiting the dungeon with her

  • Fixed bug where it doesn't autosave after triggering Miran's dagger event

  • Fixed bug where quests show incorrect gold rewards

  • Fixed bug where game breaks when you fall in town

  • Fixed bug where Nanako+Bell's pub conversation triggers upon entering town

  • Fixed bug where you can't accept the rescue quest a 2nd time

  • Fixed bug where Viola's generic night menu's sex option doesn't get unlocked after her 1st sex scene

  • Fixed bug where options aren't clickable if they are in the area where the date/location/party portraits normally are (such as in the title menu, memories menu)

  • Fixed bug where ability bar mouseover desc shows the ability name 2x when the ability is non-executable

  • Fixed bug where anal shows non-anal in Paila's generic night event

  • Fixed bug where portraits flicker when fading in

  • Fixed bug where town generation sometimes created multiple bridge objects on the same tile

  • Adjusted "move closer" logic so multiple companions follow you down passages better (before, companions highly preferred being within a 1 tile radius to being within a 2 tile radius to the point that when going down narrow passages, the first companion would follow behind you as expected but the second companion would take detours with the intention to get in front of you instead of doing the more intuitive thing, which is to follow behind the first companion)

  • Update field of vision after enchanting ring of xray vision

  • Make it you can't talk to monsters that can't see you (now that fog of war is disabled in town, this is necessary so you can't talk to paila/chii/etc through walls)

  • Fixed bug where going back from game menu -> companions menu -> companion menu goes back to game menu instead of the companions menu

  • Removed reference to Miran's sprained ankle in script (relic from 0.7.x)

  • Fixed bug in direction menu where mouse selection uses the top right corner of the hero as the reference point instead of the center of the hero

  • Fixed bug where "good ai" tries to escape ranged attacks by backing up (implemented by having observer not consider itself as an obstacle against ranged attacks)

  • Fixed bug where monsters step off bridges into lava, etc. (implemented by changing the levitation check to not consider standing on a bridge to be levitation)

  • Fixed bug where moving into a companion's minion causes you to use the talk ability on it (instead of changing places with it)

  • Fixed bug in bandit dialogue where selecting "pay" doesn't actually cause you to pay. also implemented a repeat dialogue so you can fight them later.

  • Changed it so bandits don't get re-generated if you hold onto the quest (so you can get your paid gold back on a later date)

  • Fixed bug where hammer, ring of xray vision, tome of tunnel, and potion of levitation don't appear

  • Removed "if burned, this status is removed instead" from drenched status description (this is a relic from when there was a "burning" status)

  • Fixed bug where companions/monsters never used spin attacks

  • Fixed bug where lock blocks were put in the wrong position

  • Nanako/Bell refresh their items (e.g. potion of blindness) each encounter

  • Fixed bug where ability bar doesn't update until taking a turn

  • Fixed bug where Paila's dungeon dialogue repeats

  • Remove references to "yesterday" when it's possible it's not yesterday

  • Fixed bug where you can't have sex with Miran in her repeat night event

  • Show Viola during foreplay part of sex scene (before it was a black screen)

  • Fixed bug where Bell's cg continues to show in the morning

  • Fixed bug where Viola repeats her backstory if you went back with Viola first and then with Viola+Miran

  • Kino/Earnest encounter acknowledges Miran if she is in the party

  • Fixed some typos

ayumu98 PATREON 14 favs
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POSTEDJan 15, 2025
ARCHIVEDJun 10, 2026