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Devlog (Jul 30, 2025)

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Hi, here's what I did since the last devlog:

  • Fixed 0.11 bugs

  • Made optimizations for pathfinding, dungeon generation

  • Implemented Tiled map parsing and remade town in Tiled

  • Added scene where MC sees Seri on a bounty poster (to give MC incentive to become an adventurer)

  • Made a bunch of polish-related changes (see changelog)

I decided to release these changes as v0.12 on #patron-releases.

Also, for various reasons, I decided to not release v0.11 on itch (TLDR I see v0.12 as an addendum to v0.11). I will release v0.12 on itch when I release v0.13 on #patron-releases. (I plan to focus on new content for v0.13.)

Changelog

For 0.11

  • Fixed bug where items get reordered when enchanting items

  • Fixed bug where companions don't use summon spells from a distance

  • Optimized input handling performance (cache input state)

  • Optimized pathfinding (optimized pathfinding for smite-targeting abilities (e.g. explosion, potions, monsters don't consider using teleportation spells on future turns, optimized "Am I levitating?" check for when lots of hazards are in fov, optimized "Is ability usable?" check for when lots of enemies are in fov, optimize red map calculation in general, use objects instead of closures, reduce allocations, data structure improvements, make some objects lazily)

  • Fixed bug where freezing abilities don't end the turn

  • Fixed bug where red map doesn't do the pulsing animation

  • Fixed bug where ring of acrobatics increases evasion for 2 turns (instead of 1)

  • Fixed bug where companions summon minions when there are no enemies

  • Fixed bug where Paila's portrait flashes when leaving

  • Fixed bug where sunset CG flashes in the scenes where Miran/Viola get hurt

  • Fixed "Viola gets hurt" scene so it hides the massage cg before going to sleep

  • Fixed bug where Miran's song doesn't play during "By the way, did you say something about a reward?" scene

  • Fixed bug where talking to the library person sets the "Talked to the dojo person" flag

  • Fixed some places in Chii's intro conversation where 2 messages get posted instead of 1

  • Replaced "w/" with "with" in some places in the script

  • Fixed some typos

For 0.12

  • Implemented Tiled map parsing

  • Remade town in Tiled

  • New CGs: Studying in the library w/ Miran, Training in the dojo with Viola, Night sky (shown when sleeping)

  • Added new scene where MC sees a wanted poster for the demon lord (missing CG)

  • Moved Seri's panties to floor 7 (IMO it interrupted the gather herbs quest awkwardly)

  • Made adjustments to Chii's intro scene

  • Made misc adjustments to some scenes

  • Quests are repeatable (again)

  • "Arrest bandits" quest is not available on day 1

  • In the "Gather herbs" and "Rescue adventurers" quest, you can't bring additional companions

  • In the "Gather herbs" and "Rescue adventurers" quests, Miran/Viola ask if you are ready before going to the dungeon

  • In the "Gather herbs" quest, when going past the target floor, show a prompt

  • Added the dojo instructor's portraits

  • Enable using mouse wheel to scroll up log

  • Bumping into an obstacle prints a message, e.g. "You see a stone wall."

  • Added "You have <gold amount>g." to buy/sell menu

  • Added descriptions to key items

  • Made skeleton archer's bow easier to see

  • Fixed context menu size

  • Fixed in-game guide text overflow (bc of new font)

  • Made some optimizations to dungeon generation code

ayumu98 PATREON 14 favs
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POSTEDJul 31, 2025
ARCHIVEDJun 10, 2026