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v0.3.8.0 - AFTERSOUL EARLY ACCESS
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Full Release of v0.3.8.0 is out now for backers! Bug fixes, pathway scenes, and another addition to Sage content! As we draw close to v0.4.0, a big focus has been on making sure the game's bumps are smoothed over! Each of the main cast's core passives and augments are now introduced to the game, giving a sizeable bump in player power alongside them. This is also the first introduction of 'breakout' scenes, which can interject at various points within the story - these are still being tested, but should be the predominant system for how pathway scenes interject themselves into events! Thank you for your patience and support!

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Running into a D3D12Util.cpp engine problem? Having a DXGI_ERROR_DEVICE_RESET issue? Try downloading the DX11 version!

[ Try downloading the DirectX 11 version of the project ]The Patch Notes of the v0.3.8.0 update:+ Added Sage Content!+ Polish, Bug Fixes, and Streamlined Journal!+ ??? Pathway Skills Added!+ Breakout Scenes Added!+ ??? Passive 'Prowess' Added!+ Hunter Passive 'Tempo' Adjusted!+ Knave Passive 'Ward' Added!+ Status Effect 'Calm' & 'Resist' Added!

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POSTEDDec 7, 2025
ARCHIVEDJun 10, 2026