Hello, hello! Sliding in with a March update (bear with me… it’s a long one) ~I’m wrapping up my first round of commissions in a loooooong time, I have public mods that need fixing and I’m deep in finishing my BT4 body mod (Apollo)...Apollo (ETA: April - May 2026)
Currently I’m finalizing textures, refining vanilla and modded refits, and making sure everything actually behaves so that I can finally share the body I’ve been quietly tweaking for the last few years. Yes, I have genuinely had a mostly naked or single-outfit Halsin in my game for two years repping this long-in-progress body. A labor of love and admiration, to be sure.
I’ll also be adapting all of my LADS heads and hairstyles to Apollo for release, as those heads were honestly the push I needed to finish the body properly.Apollo Implementation
This is a replacer through Unique Tav, but it will be packaged as a .pak file, not loose files.
It will load through BG3 Mod Manager and, like any other .pak, can be enabled or disabled normally. Functionally, a .pak replacer behaves the same as a loose replacer... the difference is it’s packaged and managed through BG3 Mod Manager instead of sitting loose in Generated. This keeps installation/removal simple.... Why this way?
There are only... like... three NPCs of any note (or even at all lol) in the entire game that use BT4: Halsin, Sarevok, and Minsc.
Halsin is the only one most players meaningfully interact with (and he looks amazing with this body). Sarevok is a brief Act 3 encounter—usually seated or dead. Minsc is extremely late-Act 3 and entirely missable depending on player choices.
The alternative would be "coding" hundreds of armor pieces as fully unique items solely to accommodate a body type used by three NPCs. That’s an enormous amount of backend work for virtually no practical gain. Realistically, BT4 content is already functionally player-unique because of how few NPCs even use it to begin with.Apollo WIP shots and more can be found on Discord.
Other Projects...
Apollo is the priority right now, along with updates and fixes to existing mods, but while I’m at it, I fully expect a few smaller pieces to surface along the way.
These are already in various stages of concept, WIP, or… genuinely almost finished:
→ Zheng E (WWM) inspired head & hairstyle→ WWM Hairstyle Mod update (+3–5 new styles)→ LADS Mortalities Tenderness v2 (accessories)→ My personal Abdirak NPC head as a player preset
No strict timeline, but these are very much alive in my project folder, and I’m excited to share some of them as they’re ready.