Here's some news for the game : First of all, I created the steam page. You can wishlist the game here : https://store.steampowered.com/app/4443670/Scale_Of_Survival/A demo of the game (similar to the demo on itch.io but more optimised) will be available soon (if everything goes well, it will be available next week)While I don't have an exact date for the early alpha release, it will probably be released in 1-2 months, giving me enough time to continue optimizing the game and polishing it to remove bugs.The price for the game will be 12 € (13,94$).I will give steam keys for all people that donated the amount of the game. The game will be in Early Alpha since while the main objective for this game (playing a GTS POV growth game that doesn't lag while having destruction) is completed, there is still some features I'd like to add : - Adding a Tsundere personality for the giantess - The game still need bigger enemies : I'm thinking about adding a hammer robot enemy that would be way more dangerous than the others so you need to avoid him when you're small. An interesting concept would be that after killing him, if you're still more or less his size, you could pick up his hammer and fight with it.
-The city builder game mode needs further polishing. It is tedious to remove lots of buildings one at a time, so an option to remove all buildings or enemies in a certain area would be great. The ability to create blueprints for building/enemy placement could be great too. - Headpat simulator : One idea I received was to expand the mode with a planetary scene. Once the girl becomes large enough, the scene would transition to space, where she would slowly outgrow the Earth. It might be cute if she hugs the Earth while outgrowing it but I'll see if I can manage to program that.-This game still needs bosses to make it more interesting. For example, one boss fight could be to protect the missing kitten (which has been missing for months now) from a robot dog (basically remaking the Blade Wolf fight from metal gear rising but with different attacks).
Another idea is a battle against a robot giantess who starts out enormous. You would need to grow as quickly as possible in order to fight her once she approaches the city.Here's what I did this week for the game : - I optimised the cars that caused massive performance issues (in mission 2, I gained 30 fps with the new car system)- You can choose the gts personality in the settings menu- option movement sensibility for the camera in picture mode - option for disable footprint added - All buildings can now finally be destroyed in the new city mode - fix others bugs such as the mission mode that couldn't be completed (stuck at 97%)