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Dungeon Explorers 2 - v0.2 update progress

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Dungeon Explorers 2 - v0.2 update progress
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Hey, brothers!Your Dungeon Master here!

In this update, I’ll be focusing on adding the Mines Guard and Anti-Slaver routes. My initial idea was to add the beginning of every route, but I decided it would be better to fully complete two routes instead.

Another thing I changed my mind about is the route system itself. Previously, the idea was that you could only follow a single route. Now, you’ll be able to follow more than one route, but choosing one will lock the route that directly opposes it. For example, if you join the bandits, you won’t be able to join the mercenaries.

One thing many of you asked about was where to sleep when night falls if you didn’t buy a ticket for the inn. That was a game design mistake on my part. I had placed a free sleeping spot on one side of the lake, but on the side where we begin the game, I had forgotten to add one. In this update, I fixed that by placing a bed at the camp outside Minotaur’s Cave.

And what’s the difference between a paid bed and a free one?

The paid bed is more comfortable and restores double the amount compared to the free bed.

For example:

Free bed: restores 1000 HP and 3 Energy

Paid bed: restores 2000 HP and 5 Energy (the current maximum)

Later on, when I increase the maximum Energy, which I plan to raise up to 10 over the course of the game, the free bed will still restore 3 Energy, while the paid bed will always restore the maximum amount, meaning 10.

Right now, I’m finishing the quests for the Mines Guard route, and once those quests are completed and tested, I’ll start adding the secondary interaction events with the characters, especially the romance option for this route.

After that, I’ll move on to the Anti-Slaver route, following the same plan.

I also want to add at least one tactical battle to each route, partly so I can re-learn how to make them because, honestly, I looked back at the tactical battles from the prologue and got completely lost trying to figure out how I made them.

As I’ve mentioned before, having multiple gameplay styles in the same game has not been easy. My code is basically a Frankenstein monster, and I’d even dare say this might be the only RPG Maker game in the world that combines all of these gameplay styles into a single experience. If you know another one, please let me know, I’d love to check it out and maybe get some ideas for improvements.

For those who are new here and don’t know my schedule yet, it’s pretty simple:updates are released either in the last week of the month or the first week of the next month.

For example, this update may be released at the end of April or during the first week of May.

The variation depends on how much time I have available to work on the game, since, as the longtime supporters already know, I develop it in my free time after my day job.

That said, I’m doing my best to earn enough $$$ so I can dedicate myself fully to game development.

Soon, I’ll also be creating a poll to hear the voices of the wise Counselors of our Brotherhood regarding the item durability system for unique magical items.

For now, it’s back to work.

The game has barely begun, and it’s already starting to look beautiful!Let’s keep going on this adventure together!

You are my strength. We’re in this together, let’s do this!

Update progress: 15%

Have fun~~

C.M.Cas Games PATREON 5 favs
VIEWS1
FILES6 files
POSTEDApr 10, 2026
ARCHIVEDApr 10, 2026
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