Hello! Good news, version 0.60 is coming along really well. There are still a few final things to polish, but overall the update is in a very solid state and getting close to release. In this upcoming version, the new Bulma domination branch will finally be introduced, with new interactions and dialogues specifically made for her. There will also be several new scenes, including new bulma feetjob domination path, new bulma pussy licking and urine drinking domination path, new bulma reverse cowgirl domination event, new chichi armpitjob in her home domination path, new android 18 sucking breasts scene, new dorothy sex scene in the kitchen, new Launch doggystyle, new Videl titjob, new Eve handjob, and new Zangya titjob romantic path in prison. Launch Blue will also be introduced on the map at Kame House, and I’ve added 2 new spaceships with dynamic movement on the universe map. I’ve improved the music system so tracks no longer restart when returning to the main area of locations with the same song, like Kame House and The Lookout, and added a lot of new music across events and maps.Another big addition is Bulma’s training robot inside the spaceship, with multiple strength levels to train and increase power, along with new interactions with Bulma and the robot. I’ll be honest, this part was quite difficult to implement. I had to rework several parts of the interaction system and the combat mechanics, and I made a lot of mistakes along the way, but I’m really happy that it’s finally working properly. I’ve also made several improvements to the combat system, adding a wide variety of new punch sound effects to make fights feel more dynamic. The health and ki bars have been redesigned to be closer to DBZ Budokai Tenkaichi 3, so now health transitions from blue (full) to green, then yellow/orange, and finally red as it decreases. The same concept has been applied to the ki bar as well, with different colors inspired by the same style. On top of that, I’ve improved various visual elements and replaced many background images in different scenes.On top of that, I’ve increased the image quality for Bulma and Videl interactions, updated the dialogue textbox, and added an option in the settings to adjust its opacity. I’ve also started working on the Spanish translation, although it’s not finished yet, along with many other smaller improvements. Thanks again for all your support, we’re on the right track. If everything goes well, the update should be available next week. Stay tuned!