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Devlog 0.34 Part 2 - Expectations

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Devlog 0.34 Part 2  - Expectations
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Hey all, let me just slap this in here so that the single one media for sneak peek purposes is up first and my short ramble comes after. I've also unlocked this post for all Superfans. Just because I love yall and like, to better guide this post somewhat.

If you remember this mechanic I mentioned last week, I decided to only have it run outside of events (in open-world/roam) and when you're inside events, instead of Dan mumbling "hurr durr no reception" you get the above depending on what's happening.

Usually I'll say that it's more anxiety inducing (or what you want to call it, heartbeat increment inducing) to have this but it also has to do with helping me deal with the workload. But more importantly, I also want it to be revealed slowly to the player.

So like, when you first see it, it's obscured and then when it happens again in free roam, you get the fuller picture. Oh look, I just created more work for myself by having to do it twice.

I'm just joking, I'm only going ahead with it because I think it'll be a better experience.

But don't expect to have a variety of unique animations (for the free roam (clear picture) and the dark lock screen (obscured)) section all the time while you're locked in the event. They'll exist but honestly this is a topping/dressing/spice to the dish and not a dish by itself. Not to say it doesn't required alot of work still but I'll just really hate for your expectations to be that high and be tampered. I'm also saying this here, so I don't need to repeat it down the line and have some guy say I didn't say it because they thought they downloaded NTR phone or its equivalent here.

Random Erica CG SKETCH PHOTOBOMB AHA!

Anyway, to the meat of things regarding 0.34. I have to post this to align expectations a little here because this upcoming update mostly just improves upon the existing game mechanic (Beach Bar) and adds one new mechanic (lockscreen) with potentially another new minigame.

...That means, unfortunately, we won't be progressing the story as much as we would like.

To offset that, I'll finally get started on the side quests that I've so badly wanted to do for so long so as to expand the world. Obviously, I really don't want to add more characters, so they'll have to do with people you already met. There'll come a time where like in other RPGM games (Scars) you'll see assets reused 2x or 3x because the scenes are not the "key" scenes or something extraordinary relative to other scenes that may happen to SSP.

I'm just posting random old sketches at this point for no reason whatsoever

Thing is I don't really want to do it so I'll try not to do that as much. Unless it's a costume change then I don't mind doing it. I have a bunch of ideas for side quests but I don't know if I have the bandwidth (or if you guys will retain your attention for that long) to draw new scenes for all that either.

But I do want to. So...I've only just started on the ideas for the side quests, we'll see how it goes as it gets manifested.

Now for the update, it's a mess to the point where I don't think any % will help since I'm juggling a new workflow but I'm repeating myself here that it won't come later than Mid March. And depending on whether the side quest (either 1 or 2 of them) is something I want to add by then, it can also come a little earlier.

Just for transparency, don't expect much in terms of story content and this will likely (I'm a little ashamed to have to say) be one of the smaller updates. No one tries to sell the game like me, they say I'm the best seller, you can ask anyone.

I'll get if you're upset but sometimes things will have to take a while but hey, thanks for still being around.

Closer to the update, I'll likely drop another post prior to build some hype but for now, I'm going back to tearing my hair out figuring how to best get things to work.

Till then.

7RKguy PATREON 60 favs
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FILES4 files
POSTEDFeb 22, 2026
ARCHIVEDJun 10, 2026