THAT'S RIGHT! After SOOOOOOO much time, that shit's live xD
But it's the same builds on Itch, here!
Lots of QOL and revamping of systems! Lots of systems work a bit more intuitively now, and we've even got the extra QOL stuff like:
being able to restart in Dustin's Challenge
disabling Dash during the plant quest (since people would lose to that and not understand why)
All the interact markers being more in line with popular MMOs
GALLERY UNLOCK HINTS!
Bug Report Keyboard typing sound effects, and arrows to adjust your cursor for gamepad/touch!
Smarter Chapter Select now retaining your progress if you go back to visit an earlier chapter! Non Linear content is now kept beyond these chapter swaps. (Gossips, gifts, dates (I think...?)
SO MUCH MORE. Trust me I'm not even hitting the surface xD
And an aboslute SLEW of bugs got fixed up. The game is at a wayyy more stable spot now, and we're excited to finally share the public build :>!
ONTO THE FUTURE! (assumin there's no catastrophic bugs to tend to xD)
---
This Week in the Forest! #199
Obviously the past week we spent a ton of time getting everything ready. Vixel went ABSOLUTELY HAM getting all the shit together and ready. He killed it!
On my end, aside from some help bug testing and prepping everything for the launch, I was messing with a few other things.
Drawing - I've been working on a few illustrations for 4Pawz's Christmas Magazine. A bunch of my feral buds make these magazines and it's fun to participate in when i can! So I've been finishing up my contribution to that.
Horsin' Around - I got some help from a game dev friend to figure out a good way to set up a pretty simple IK "look at" system! Took a few days to figure out, but what's left is clean and will help a lot with getting our characters more interactive and hopefully help with movement flow too! Say like, turning the camera, and the character will aim toward where you're looking, while still moving one direction etc! - I also got a pretty good direction of how we will probably handle the progress/logic/"level" stuff. This paradigms seems the most SIMPLE yet dynamic system I can think of. More on that later, I gotta make a game document for it.
Mabels! - Last week we got the Batch 2 delivery in! A friend came over and helped me ship em all out. I also got the 2nd sample of THE NEXT toy in, and gave it a whirl. Still gotta test more and figure out if I prefer the 1st or the 2nd more, or if I want to redo the cores again. It's a lil trickier with this 2nd toy because there are THREE FUCKABLE HOLES and it's not SUPER BIG. But it's ok, it's already fuckin' awesome, so this is kinda just dialing it in to be perfect.
New game soft launch, 2nd batch of sex toy shipping, AND public launch of our main game. Been a busy ass month xD! Oh, I don't think I mentioned, my Birthday was earlier this month lol.
OK THAT'S IT!
Y'all take care!