YO FOLKS~!
Hope y'all have been well!
Here's what we've been up to, starting with A word from Vixel!
2/10 update:
Hey floofs! Short update from me this week, I'm working to finish assembling and playtesting the content for our upcoming Patreon build. Code's looking good and I'm busy swapping art and dialogue with the earlier placeholders. Whenever that's ready we'll post updates, then I'll hop from there into more Act 4 development. Have a lovely week! <3
-Vixel
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The Forest of Love
Mmm I don't think I did too much on TFOL this week. Gotta prep some more writing, so I'll be doing that soon!
Horsin' Around
Lots of horsin' around for me this week! I've been whipping up a new animation! It's gonna be like, the first "actual" full animation for the game, and it's gonna open up a lot of new stuff for us to figure out and mess with. It's lookin' pretty long too, About 4 loops, and the transitions between them. I'm currently at frame 931, and I gotta do the climax, and the finished idle. A minute at 24 fps is 1440 frames, I bet it'll be pretty close to that once it's done, not including loops and variations.
The above gif is the very beginning loop, before all the action happens :>
Once it's done, i'll be able to bring it into unreal. Then we'll need to try out quite a few new things. Setting up a sequencer to probably play through and transition the animations, setting up and playing around with particles and physical assets for collision, and figuring out how sound design might work for these! It's A LOT, but it should be pretty fun.
Toys~!
Batch 3 Mabels arrived! So i've been going through a box or so a day, doing the final QA pass and packing them into their bags. Shipping should be pretty soon, I gotta get new shipping boxes in and we're good to go.
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That's about it! Mainly a lot of animating on my end.
OK, see ya guys~!