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This Week in the Forest! #207!

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This Week in the Forest! #207!
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YO FOLKS! Sorry for the lack of posting, things have been pretty crazy on my end.

We had HUUUGE plumbing issues the past week and a half. The clay pipes under the house were broken and caving in in several areas xD. So I basically had a week of needing to go to my dad's nearby work to take a shit lmao. It's funny the stuff we take for granted xD

It was a HUGE ass project, they had to excavate across our entire basement. And the front yard!

So yeah, I was a bit tied up. Anyways, let's see what's new!

The Forest of Love

Vixel's been going pretty dang hard on the new locations camera systems. We wanted something more robust than what we had, and this new system supports a lot of more modern stuff (like scaling your game to whatever size, not just 1x 2x 3x etc). BUT, of course, the system wasn't perfect for what we needed, so he's been going through and hacking it/adjusting it to do what we gotta do.

Meanwhile I've been revisiting the Act 4 content that I wrote years ago, and updated it a bit. It's lookin' real nice, but there's still a bit more to write.

Horsin' Around

I finished that animation! Without looping stuff it came to around 1 minute and 10 seconds I think.

I got some nice little tools going so I can easily export the animations too! The like, 100 step process is now like, 20 steps lmao. Shit's so dumb. But it is WAY faster and more consistent now.

Anywho next i've been doing the sound design for this. As I mentioned previously, one area I really wanna fuck with for this game is the sound. I've always dug sound design, and I like the idea of creating these micro-scaled sound-scapes. By that, I just mean, during a sex scene, I want the sounds to change depending on where the camera is. It's a whole new level of thinking when mixing all this stuff, so it should be fun! Hopefully I can get to putting this stuff in the engine this week. It'd be good to know what we're up against for it.

Sprout got a few handy things going too! He's been setting up our level-populating logic, and added a nice lil' camera turn whenever you interact with someone so we can see both of them together. Instead if the character just facing forward, and the horse also being right in front. This angles them so we can see both of them - so if we do any fancy animations we'll be able to see em!

TOYS!

The Bucky bags are in production! Or at least I think the sample is.

The Mabel 2.0 prototype mold is being worked on.

Scarlett's (the bunny/2nd toy) has gone through some changes! One thing I was concerned about was the flashing on the holes. They were kinda RIGHT on the edge of where the holes started. So it was a potential weak spot. I was voicing my concern with the manufacturers over the past couple weeks, and we think we got a good solution! They'll be working on the new mold for the... 4th sample of the bunny, and if that one's good, I"ll pull the trigger on manufacturing the molds - and then probably open for pre orders. That's all at least a few months out.

I'm spending A LOT of time making sure Scarlett's toy is gonna be pretty dang good and robust. Since it's a higher price point, it'll be a lot harder to just send out a free replacement. So definitely giving this one a lot of time and all the tech.

OTHER STUFF?

Wellllll. Just the recent news from Subscribestar... No one's really sure what's going on there. They did roll it back, but we're also hearing rumors they rolled it back for maybe something else, and feral is still a no go. But then we also heard feral content creators are getting a "your account is safe" message here and there. So no one's really sure what's going on xD

I don't really have any update for this, just that it's more stress to add on to the plate =(

It's been a week that's for damn sure xD

AIGHT that's it! Next week I'll post with some horsin' around teaser of the animation in game. Just somethin' small :>

See ya guys!

Carrot and Vixel PATREON 933 favs
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POSTEDMar 15, 2026
ARCHIVEDMar 15, 2026