Quick update for the OrlandoEdits Tuner app.
This version adds Rolling Anti-Lag, keybind support for it, and the dyno graph now goes up to 10,000 RPM for a cleaner graph view.
I also cleaned up a few things from the first release and kept the real Civic 2-step sound working with the new setup.
If you already downloaded V1, just replace it with this one. Restart BeamNG after installing so the new keybind shows up in Controls.
New in V1.5:
Rolling Anti-Lag
Rolling Anti-Lag keybind
10K RPM dyno graph
Small fixes/improvementsECU Tuner V1 Features:
Finally dropping the OrlandoEdits Tuner App for BeamNG.
This app lets you tune your car right inside the game while you drive.
It works with my cars, and I also made it work with a lot of vanilla BeamNG cars too, so you can install it and start using it right away.Full Video Click "HERE" https://www.youtube.com/watch?v=u5l40nyltvA
What’s included:
Live RPM, gear, MPH, and boost display
Turbo / NA badge
Rev limiter adjustment
Idle RPM adjustment
2-step launch control
2-step boost for supported turbo setups
Custom 2-step sound on turbo cars
Pops & bangs slider
Shift light control
Drag strip timer
0-60, 1/8 mile, and 1/4 mile timing
Reaction time
AFR and ignition timing tables
Save/load map slots
Knock counter and knock history
Dyno style graph
Hide button so you can set everything up and clear the screen
The AFR and ignition tables actually matter. If you get too aggressive, go too rich, too lean, or add too much timing, the car can knock, lose power, misfire, or even blow the engine
Some features depend on the car and turbo setup, so not every feature will work the same on every mod. But the main app should work with my cars and a lot of BeamNG cars.This is still something I want to keep improving, so try it out, send feedback, and let me know what features you want added next.