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ECU Tuner 1.5 Update! Rolling Antilag
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DESCRIPTION

Quick update for the OrlandoEdits Tuner app.

This version adds Rolling Anti-Lag, keybind support for it, and the dyno graph now goes up to 10,000 RPM for a cleaner graph view.

I also cleaned up a few things from the first release and kept the real Civic 2-step sound working with the new setup.

If you already downloaded V1, just replace it with this one. Restart BeamNG after installing so the new keybind shows up in Controls.

New in V1.5:

Rolling Anti-Lag

Rolling Anti-Lag keybind

10K RPM dyno graph

Small fixes/improvementsECU Tuner V1 Features:

Finally dropping the OrlandoEdits Tuner App for BeamNG.

This app lets you tune your car right inside the game while you drive.

It works with my cars, and I also made it work with a lot of vanilla BeamNG cars too, so you can install it and start using it right away.Full Video Click "HERE" https://www.youtube.com/watch?v=u5l40nyltvA

What’s included:

Live RPM, gear, MPH, and boost display

Turbo / NA badge

Rev limiter adjustment

Idle RPM adjustment

2-step launch control

2-step boost for supported turbo setups

Custom 2-step sound on turbo cars

Pops & bangs slider

Shift light control

Drag strip timer

0-60, 1/8 mile, and 1/4 mile timing

Reaction time

AFR and ignition timing tables

Save/load map slots

Knock counter and knock history

Dyno style graph

Hide button so you can set everything up and clear the screen

The AFR and ignition tables actually matter. If you get too aggressive, go too rich, too lean, or add too much timing, the car can knock, lose power, misfire, or even blow the engine

Some features depend on the car and turbo setup, so not every feature will work the same on every mod. But the main app should work with my cars and a lot of BeamNG cars.This is still something I want to keep improving, so try it out, send feedback, and let me know what features you want added next.

OrlandoEdits PATREON 10 favs
VIEWS1
FILES4 files
POSTEDJun 16, 2026
ARCHIVEDJun 16, 2026