Step by step until game mechanics release!
Main goal for next update is learn how to make cutscenes, bring basic skill mechanics into game and try to make cloth damage system.
Goals: - Simple cutscene for the first level and cutscene for main menu. - Simple skill tree with couple skills (shotgun autoracking? Quick reloading? Stamina threshold regeneration) - Clothing damage system which can get randomly damaged from hits and from grabs
Secondaries:- Continue working on escalation points. Making spots where you can unlock weapons that player has picked from loadout by spending EP. - More props for level design
This update should be out by the end of the month if all goes well. And there won't be any more delays like with the previous build. Thanks for still watching the development!