Downloads available at the bottom of the page or at the MEGA mirrors.
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Happy May! The first release for Sholstim has arrived, bringing with it a new stage and a new beastie. Sholstim is still fairly early in his design, most of the past month's work has been dedicated to getting him set up and getting his level built. There's a surprising amount of new techniques we've used to get him to work, and his level is distinct from the others.
We've also made a variety of other changes to the game overall as well, including switching how lighting is rendered and handled. This means we have much more freedom over the lighting in the levels, and lights within the level can now cast proper shadows! It might sound small but it's a huge step forwards, and future levels will be able to do all sorts of interesting things.
Anyway, while I usually don't like to spoil things early, I feel I need to temper expectations for this release. As of this release, Sholstim only has one vore grab, and one vore state. And even those are still fairly underdeveloped; we have a lot of ideas and plans, so what's not there will make more sense down the line.
Neither Sholstim nor his level are finished. We still have lots of work ahead of us! Still, I hope y'all enjoy this initial slice.
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Downloads:
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