Test build V0.11 released! This patch features the new salamander enemy, I've thrown its spawns in place of some of the other mobs temporarily for this patch. It's only missing a couple of animations that I will get done in the next update.
Minor changes in this patch:
Player gets up from knockdown after a certain time
Increases size of player light combo string hitbox
Speaking of the next update this will be the next public demo build which will feature the rest of the zone 1.
Things to expect for the next patch:
Second half zone 1 (backgrounds)
Two additional moves for the player character
Close attack and blocking animations for the salamander with its behaviours
The time frame I'm putting myself on is one and a half months.
Salamander was an interesting challenge I hope you enjoy the animations. I've been trying to concept how each enemy will work and keep them as different for each other as possible. But also making sure the game is moving forward at consistent pace. This sometimes leads to some unexpected results, experimentation or deciding to take the safer route. I will certainly be revisiting my animations time to time, buts it's probably better if I keeping moving forward at this stage.