Ahead of the demo release, I wanted to show the new UI and talk a bit more about the gameplay itself.
As you can see, the game screen and menus have been streamlined and stylized to give the game a more polished look. In addition, the story is meant to feel like a linear progression following your character and her relationships, so there is a time/day system here as well.
If you've played any of the Persona games, it will feel fairly familiar to you. It's not that strict, though, but the goal was to give the players a feeling that the other characters weren't just waiting around for you to interact with them, sometimes they're doing their own thing.
Final bug fixes/testing for the demo are wrapping up, so expect to see that next week!