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Armaments, Inventory, Items and more mechanic

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Armaments, Inventory, Items and more mechanic
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We’re almost there!

Most of the new mechanics and systems are nearly complete, just a bit more tuning and testing before it’s ready to go live.

After that, I can focus on adding more content—levels, characters, and animations! It’s going to be much easier now that the foundation is all set.

As always, thank you so much for supporting me!

and sorry if I deliver it slow :(

So what's new?

Expand on combat a bit more you can hold 2 weapons the main and secondary weapon

 some weapons can be used in both slots some are specific

gun and ammo are expensive and gonna be hard to get

(you have the option to turn off the weapon holster if you think it's too distracting)

weapon can be customized but only the color for now

the enemy has different behavior but is still dumb

Item and inventory you can hold up to 12 items in inventory and you can store items in a safe house or at a checkpoint

after you defeat the enemy you can *SEGGG* them for a certain time before they're KO'd

outfits system that will take effect on dialogue and cutscene

entirely new animation using 2D bone

upscaled pixel art to look more detailed

condoms act as a fail-safe the rarer the condom is the more chance it will protect you from game over

trader

fried chicken wing

now I rest for a bit zzZ

OnyxWhisker PATREON 37 favs
VIEWS1
FILES8 files
POSTEDSep 15, 2024
ARCHIVEDJun 10, 2026