Date: June 20th, 2026• Goddess Maker A.3 has been released to the patrons who have met the financial support qualifications of the Game Access Membership Tier. Others who wish to play Goddess Maker A.3 must meet the same qualifications.• I consider A.3 a “Great Leap Forward” in terms of development of the “Lab of God” game section, as the development truly targeted building out the massive framework that lays as its updated foundation.• Unlike A.2, which I felt was underdeveloped and released too early, A.3 is a lot less “rushed” of a product, which added more time between releases, but I’m confident that the quality of work has increased.
A.3 Highlights
Permanent Growth Mechanics
Player-Partner Management Mechanics
Tech Grid & New Projects
Expanded Story + Dreams Scenes
A.3 Playthrough Expectations and Oddities
• Saves from previous builds will not work with A.3’s build.
• Permanent Strength, Beauty, Breast, and Penis|Pig Growths are functioning correctly; however, they haven’t been optimized through the factor mechanic, so expect an odd permanent increase of those attributes after their nutrient requirements are met, which can be viewed through their respective Attribute Profile.
• While the gameplay of the “Lab of God” game section extends past Month 3, I’ve personally haven’t tested much after the end of Month 3, so consider the content unsanctioned by the developer and potentially game-breaking.
• I intended a completed “Particle Accelerator” mechanic for A.3; however, whilst partially complete, circumstances to fully complete it, I estimated would add a significant amount of extra development time to finish, so I decided to postpone finishing it to A.4, where I can include it with all the other hyper growth mechanics.
• There are still plenty of areas of improvement and tweaking of values in-game, though I intend to use the community’s feedback to help better optimize the experience.
A.3.1 Development Plans
• After the massive development of A.3, I’m going back to a shorter and minor update schedule with the A.3.X series.
• The main objective of A.3.1 I intend to develop is new character art with a focus on finally getting around to drawing the transformation sprites for the characters such as showcasing breast expansion.
• My goal is 50 new character sprites and my minimum to justify a new release will be 25, the same as when I developed A.2.2.
• Those whose character art that has been commissioned me independently will be prioritized.
• Marissa’s sprite and potentially Captain Disgust’s will be redesigned, as all the placeholder silhouettes excluding the non-humans are intended to be drawn.
• As for other art expectations like replacing the placeholder buttons, store items, and prestige award placeholders, I will be pushing those responsibilities forward to A.3.2.
• Nevertheless, I do not expect to develop what constitutes A.4 for a while, so expect multiple A.3.X updates that intend to improve the A.3 experience whilst not moving forward to accumulating more placeholder work to fulfill.
• It was low priority for the A.3 update, so it was pushed to A.3.1’s development, but I would like to take the opportunity in A.3.1 to finish the Observation mechanic, including expanding it to all the characters in-game.
• Another thing that is low priority, but I would like to add eventually, is a visual calendar mechanic that lays out event-tied dates in the future, for the Player to view in order to plan towards, given “Lab of God” emphasis on deadline objectives.
• I probably will also add some new random events, geared toward complementing the new elements introduced in A.3.
• Also, while some new debug elements were added in A.3, I have some other unimplemented ideas such as Project Completion Debug and a Month Advancing Debug with preloaded progress, which will be helpful to avoid always starting from the beginning.