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TTTW v1.2 Devlog #7

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TTTW v1.2 Devlog #7
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DESCRIPTION

Work has been a little slower than I like, with a few of these past days being entirely devoid of progress because of family events or general fatigue and motivational collapse. I still strive to add or improve at least one thing everyday at a bare minimum, so work should never fully stop.

My focus is pretty scatterbrained right now, so a lot of different things are progressing slowly. If I manage to get my act together, this should be the timeline for Playtest 2 release:

Finish all new brothel scenes (just writing and soundwork at this point)

Finish off Mine and new form variant scenes (writing and soundwork + placement)

Mock up and implement infection scenes for Guild and Noble District (Noble is finalized as far the concept and image creation stage, Guild still requires a lot of brainstorming and trail and error)

Mock up and implement the next few human quests (not even started)

Various QoL and touch ups (making the quests trigger more smoothly, adding variants and options depending on what you've done to make more sense story-wise)

Once all that is done, then the experimental build will release. This may take a few weeks, depending on what my mental state decides to whiplash towards. Right now, I'm confident this is achievable in a timely manner.

AdAstra PATREON 56 favs
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FILES3 files
POSTEDMay 2, 2026
ARCHIVEDMay 2, 2026