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TTTW v1.2 Devlog #10

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With Build 2, it's been made very clear that I left in a horrific bug that straight up blocks you from interacting with the refugees as a Human at all, and thus blocking progression of the Human Quest line which was the focus of this build.

A fix has already been put forward engine-side, but the clientside fix should be TFing into a wolf, walking past the invisible wall, and changing back (or don't, cool scene if you want it).

On a more optimistic side, work on Build 3 will commence shortly. Among the things I want present:

District Infection Scenes

Noble

Guild

District Cure Scene

Merchant

Good Wolf Quest and Scenes/Backend Rework

Accurate Objective Tracking

Cured Wolf Storyline Progression

Additional Cured Wolf Candidates

Contributor Characters

MILF Form Teaser

Once all of these are present and working as intended, a wider release will be next on the timeline. I know it's been a long time coming, but I wanted to make this release as complete and as good of a story on its own to contend with v1.1. Hopefully, we will soon see the end of the rainbow.

AdAstra PATREON 61 favs
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POSTEDMay 22, 2026
ARCHIVEDMay 22, 2026