With Build 2, it's been made very clear that I left in a horrific bug that straight up blocks you from interacting with the refugees as a Human at all, and thus blocking progression of the Human Quest line which was the focus of this build.
A fix has already been put forward engine-side, but the clientside fix should be TFing into a wolf, walking past the invisible wall, and changing back (or don't, cool scene if you want it).
On a more optimistic side, work on Build 3 will commence shortly. Among the things I want present:
District Infection Scenes
Noble
Guild
District Cure Scene
Merchant
Good Wolf Quest and Scenes/Backend Rework
Accurate Objective Tracking
Cured Wolf Storyline Progression
Additional Cured Wolf Candidates
Contributor Characters
MILF Form Teaser
Once all of these are present and working as intended, a wider release will be next on the timeline. I know it's been a long time coming, but I wanted to make this release as complete and as good of a story on its own to contend with v1.1. Hopefully, we will soon see the end of the rainbow.