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TTTW v1.2 Devlog #13

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TTTW v1.2 Devlog #13
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DESCRIPTION

This is hopefully going to be the last devlog for this update.

All mandatory story content is ready to ship, and dev spots for debugging have been hidden. All mainline quests flow into each other and trigger nicely, and both Noble and Guild districts are full infection candidates. Failsafes for previous quests have also been implemented (such as the quest to talk with the Duke) to prevent softlocking in the event of a district becoming uninfected or vice versa.

The only hangup is the 3 Contributor submissions that have been picked for this update, with all 3 mostly past the ideas phase and onto the building and designing phase. All 3 will feature memorable characters with impactful TFs and outcomes shaped by player influence. With my current trajectory, and if said Contributors keep up with their input, I estimate I'll either be fully done either late tomorrow or Monday. If needed, I'll stay up and work overtime in order to get this done by the 16th.

I hope everyone is as excited as I am to really finally release this damn thing.

As a reminder, TTTW v1.2 will be locked behind Supporter+ only access for 2 weeks before public release.

AdAstra PATREON 56 favs
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POSTEDJun 13, 2026
ARCHIVEDJun 13, 2026