TTTW v1.2.1
Lots of fixes and small improvements to make the experience much more streamlined, fluid, and enjoyable.
Quest Log bug fixed, quest can be reminded by interacting with Alpha during the semi-final
Merchant Wolf now has dialogue if you're Good Wolf
Revan's Drink scene should no loner trigger if you're a Wolf of any kind
Guild Infection scene should no longer trigger if you're Good Wolf
Added an NPC that alludes to the secret house + puzzle without needing out of game information
Secret house entrance is now automatically open on Patron saves
Noble Manor and Church now restrict use of transformation items for obvious reasons, reducing unintended instances of Player Wolf being present where she really shouldn't be
Guild disguise should no longer appear unless it is your mission
Removed some redundant checks for infected district events, should be impossible to tell the difference, useful for later
Both infectable leaders now have questions you can ask them regarding their memories and new wants
Guild, Merchant, Noble Districts now have DevCheat toggles to flip infection state at will (will break games, save beforehand)
Removed restriction on Refugee DevCheat spot, allowing you to trigger it at any point (will break games, save beforehand)
Removed Linux and Mac support as reports indicated they were nonfunctional
Download (Windows): https://mega.nz/file/zYEWhbSD#IkFFIK7YCnIrPJpIUA3ikumx0OsiaHz8AVm0M-P1eWM