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Monday Milestones: Week of May 4th, 2026

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Monday Milestones: Week of May 4th, 2026
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Happy Monday Science Team!!!May the 4th be with you! The team is doing some major overhauls to our production pipelines to make everyone's life easier on the animation and programming side. Taurus Island level designs continue, and lots of Taurus related writing & recording happening this week~Here's our to-dosies:

finish initial planning chapter 6

set up improved locomotion and Idle pipeline

reduce making from scratch

make a base that focusses on Idle, forward walk, and forward run

Unique characters will then get additive layer adjustments.

Make Base Idle and locomotion for Male characters

Reduce keyframes in existing Walk and Run cycle

Make a finished male Idle animation fit for the male sex workers

ensure these animations can be easily modified for other male characters in the future

Help stepbro & papa with update to the first person animation setup

Simplify setup so I can animate directly on the arms

Allow stretching / breaking the arms & joints to make things look better in first person

Make camera easier to animate during attacks to frame movement better

Go through planned characters and categorize walk cycles

Get started on Slicer walk cycle

Push animation sharing plugin after more testing(It is still quite crashy and a lot to set up per skeletal mesh.).

Fix the FPS and Full body changes to fit what we want from the meeting.

Will be back and forth the office this week (Monday and Tuesday)

Most likely have to deal with combat bugs after the changes with Turtle.

If nothing else start fixing some minor OCD problems (Default values not being auto set in bp nodes by example, seems to have broken again.)

Create all the getters so that the sandbox subsystem is the scene data provider. This will ensure the data is centralized, and any future update will only require updating this object

Finish all control types setup sequence. Everything is already done, but it needs refactorization to fit the new data provider approach

Finish Bonnie dating timeline

Start either Mino dating timeline or the one shots

Resting before the finish line

Zoe Recording Session

Chazz Recording Session

MMC Recording Session

Sword Recording Session

Day in the life May prep

Showcasing some of the things behind the scenes!

Organising Dokomi continues

Working on some awesome Jellody dakis for Dokomi!

Continue to working on Taurus Island blockout production

Main focus on Island Core Temple

Working on Slicer enemy: Doing a clean up/polish on the current block out mesh, do the UV so I can paint it and prepare a future set up of materials of it on the engine. Possible doing the shocase/presentation on Friday.

Bonnie ship,small locker-sized room blockout

Bonnie ship Hallways paths to connect interior locations

Bonnie ship fix optimization/collision and prepare model for play test

Bonnie ship assign material/rough lighting for playtest areas

34 panel left to be cleaned for ANBW webtoon prologue.

Start work on the model for Slicer normal version

Animating control rig for First Person arms used in combat

Research into Skin Weight Profile feature for cleaner First Person arm deformations

Blockout rigging and skinning for late game enemies: Corruptor, Disruptor

Subchapter 31 Heart of Jungle

Subchapter 31.5 Heart of the Jungle - Run

Subchapter 32 Interlude

As always, thank you all for your support, and look forward to more updates soon! And don't forget to wishlist the game on Steam, even if you are already guaranteed a key on release, wishlisting helps us reach more lewd eyes~ https://store.steampowered.com/app/1877490/Projekt_Melody_A_Nut_Between_WorldIf you want some more content of our beloved bunny girl Muffin (who was designed by votes from patrons like you!), pick up Can I get an Iced Coffee with Breastmilk?!Steam || JAST || ITCH

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POSTEDMay 4, 2026
ARCHIVEDMay 4, 2026