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Monday Milestones: Week of May 11th, 2026

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Monday Milestones: Week of May 11th, 2026
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Happy Monday Science Team!!!Its literally all about walking the walk for our animation team this week, as they finetune each character's signature strut. The writing team is reaching climaxes in both story and character dates, and chapter 6 is progressing towards a completed playable blockout stage~Here's the full rundown of what the crew is up to:

Block out forward walks for:

Female sexy - confident and seductive

Female extrovert - energetic and playful

Female introvert - shy and curious

Female warrior - grounded and strong

Make blockout animations for:

Slicer: Idle pose & Walk animations

Augmented Slicer: Walk animations

Cerberus: Attacks & walk animations

Finish up the remaining anim logic to fully change from ABP to UAF.

Give MassAI a facelift after anim sharing code is fully functional.

Finish remaining part of the control attachment restoration logic

Gizmo's camera perpendicular translation operation handling

Re-implement penis follow spline logic for it to use control rig

Finish Zoe Draft and get it approved

Mino Timeline Approval

Cerberus Start?

Chapter 7 Ending First Draft and Review

Mino Dating Timeline Review

Zoe Dating Event Review

MMC Chapter 5 recording wrap up

Walla Recording Scheduling

Chapter 4 audio cleanup

Dokomi final prep! Be sure to come see us in Germany at the end of the month!

Cross-promo organizing

Lewd images and animation prep

Reviewing and testing Core Temple ( Taurus Island main dungeon )

Final iteration path to TI blockout ( playtesting, reviewing and fixing )

Working on Slicer enemy: Doing a clean up/polish on the current block out mesh, do the UV so I can paint it and prepare a future set up of materials of it on the engine.

18 panel left to be cleaned for ANBW webtoon prologue.

fixing holes/non-collision areas in Bonnie ship

editing treasure puzzle door in bonnie ship

playtesting new areas

Bonnie ship upper-deck helm area edit

fixing scale issue and adding rough materials

Slicer Hair model

Melware blockout

Lee outfit blockout

Finish chapter 6

Subchapter 37 Tengu Village

Subchapter 38 Demon King Castle

Subchapter 38.5 setting up combat dialogue in chapter 6 (if applicable)

Subchapter 39 Demon Realm end

Additional objectives:

Refinement of graph layouts before turnover to project lead for checking

Rigging and blockout skinning for enemies:

Sumo Wrestler

Samurai

Brawler

Investigate foot alignment in IK Retargeters for in-editor animating purposes

As always, thank you all for your support, and look forward to more updates soon! And don't forget to wishlist the game on Steam, even if you are already guaranteed a key on release, wishlisting helps us reach more lewd eyes~ https://store.steampowered.com/app/1877490/Projekt_Melody_A_Nut_Between_WorldIf you want some more content of our beloved bunny girl Muffin (who was designed by votes from patrons like you!), pick up Can I get an Iced Coffee with Breastmilk?!Steam || JAST || ITCH

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POSTEDMay 11, 2026
ARCHIVEDMay 11, 2026