Happy Monday Science Team!!!Its literally all about walking the walk for our animation team this week, as they finetune each character's signature strut. The writing team is reaching climaxes in both story and character dates, and chapter 6 is progressing towards a completed playable blockout stage~Here's the full rundown of what the crew is up to:
Block out forward walks for:
Female sexy - confident and seductive
Female extrovert - energetic and playful
Female introvert - shy and curious
Female warrior - grounded and strong
Make blockout animations for:
Slicer: Idle pose & Walk animations
Augmented Slicer: Walk animations
Cerberus: Attacks & walk animations
Finish up the remaining anim logic to fully change from ABP to UAF.
Give MassAI a facelift after anim sharing code is fully functional.
Finish remaining part of the control attachment restoration logic
Gizmo's camera perpendicular translation operation handling
Re-implement penis follow spline logic for it to use control rig
Finish Zoe Draft and get it approved
Mino Timeline Approval
Cerberus Start?
Chapter 7 Ending First Draft and Review
Mino Dating Timeline Review
Zoe Dating Event Review
MMC Chapter 5 recording wrap up
Walla Recording Scheduling
Chapter 4 audio cleanup
Dokomi final prep! Be sure to come see us in Germany at the end of the month!
Cross-promo organizing
Lewd images and animation prep
Reviewing and testing Core Temple ( Taurus Island main dungeon )
Final iteration path to TI blockout ( playtesting, reviewing and fixing )
Working on Slicer enemy: Doing a clean up/polish on the current block out mesh, do the UV so I can paint it and prepare a future set up of materials of it on the engine.
18 panel left to be cleaned for ANBW webtoon prologue.
fixing holes/non-collision areas in Bonnie ship
editing treasure puzzle door in bonnie ship
playtesting new areas
Bonnie ship upper-deck helm area edit
fixing scale issue and adding rough materials
Slicer Hair model
Melware blockout
Lee outfit blockout
Finish chapter 6
Subchapter 37 Tengu Village
Subchapter 38 Demon King Castle
Subchapter 38.5 setting up combat dialogue in chapter 6 (if applicable)
Subchapter 39 Demon Realm end
Additional objectives:
Refinement of graph layouts before turnover to project lead for checking
Rigging and blockout skinning for enemies:
Sumo Wrestler
Samurai
Brawler
Investigate foot alignment in IK Retargeters for in-editor animating purposes
As always, thank you all for your support, and look forward to more updates soon! And don't forget to wishlist the game on Steam, even if you are already guaranteed a key on release, wishlisting helps us reach more lewd eyes~ https://store.steampowered.com/app/1877490/Projekt_Melody_A_Nut_Between_WorldIf you want some more content of our beloved bunny girl Muffin (who was designed by votes from patrons like you!), pick up Can I get an Iced Coffee with Breastmilk?!Steam || JAST || ITCH