Happy Monday Science Team!!!More fancy footwork is happening, as walk cycles take their first steps (teehee) out of blockout. Chapter 5 level design continues, the sandbox is getting some buffs, and much much more~Here's the team's gameplans for the week:
Take Walk Cycles out of block out stage:
Female sexy
Female extrovert
Female introvert
Female warrior
Finish up the remaining attack blockouts for Cerberus
Continue with blockouts for enemies
Idle pose
Walk & Run cycles
Test the functionality of the first person combat rig
Waiting on internet to wake up again.
game testing and tracing, maybe more performance fixes unless I go to OCD and fix a few minor bugs.
reinvent projectiles and weapon system? Got some ideas after talking with Helltaker.
Penetration and penis follow spline logic
Physics driven fingers
Vocal efforts
Look at
Genitalia pose assets
Chapter 42 First Draft Completion
Chapter 43 First Draft Outline
Cerberus Date Review
Mino Date 1 Review
VLT Locations and Connections to those points meeting
Mino Event 1-2 Work
Gone for MomoCon (20th-25th)
MMC Chapter 5 recording wrap up
Walla Recording Scheduling
Chapter 4 audio cleanup
new content poll coming be sure to keep an eye out!
Day in the life, working on Jellody an Cerb!
looking at new ways to expand and plan more game focus marketing
Old crazy man's rough boat interior and exterior blockout ( Paradecia )
Taka's bar interior and exterior blockout ( VLT )
More Dokomi's print item.
ANBW Webtoon file set up to be sent for coloring.
ANBW Webtoon Prologue last page to be cleaned.
Update the base of Reporter to fit better as Proxy
Slicer Blendshape creation head, body, pieces if needed
Working on Slicer enemy Corrupted VER. Materials / Textures + showcase of both Versions
Lee outfit mesh + UVs
Lee outfit HighPoly + Bakes
Lee outfit textures
Read script chapter related to player houses on VLT upper to find location/spot for their each apartment
Silica apartment blockout
Mino apartment blockout
Review the game script and graph layouts for refinement
Refinement: Making or updating rudimentary versions of minigames, mechanics, events and other special interactions and bringing dialogue layouts closer to the script for easier implementation when lines are recorded.
Rigging and blockout skinning for late game characters:
Kappa Civilian F
Reporter (rigged, but mesh wasn't ready for rigging until this week)
Sumo Wrestler
Skinning outfit for Corrupted Melware and making its Mutable instance to be used in-game
As always, thank you all for your support, and look forward to more updates soon! And don't forget to wishlist the game on Steam, even if you are already guaranteed a key on release, wishlisting helps us reach more lewd eyes~ https://store.steampowered.com/app/1877490/Projekt_Melody_A_Nut_Between_WorldIf you want some more content of our beloved bunny girl Muffin (who was designed by votes from patrons like you!), pick up Can I get an Iced Coffee with Breastmilk?!Steam || JAST || ITCH