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[Background Blog] March Development Update

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[Background Blog] March Development Update
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Hey Patrons,

Compymono here! This past month was a tough one for me due to some personal reasons, but we managed to make some good progress— including multiple patches for Astatos and preparing Beek: Familiar Spirit Remastered for launch.

We’ve also put out new background art posts for higher tiers, featuring artwork from Nekojishi L&P, and Astatos!

Nekojishi: Lin & Partners

  • 3D Scene Progress

    • Completed most assets for the Lian Shan Group office level.

  • Artwork Progress

    • More story/character artwork has been completed.

    • Event artwork for the Steam Visual Novel Fest.

Astatos

  • General Progress

    • Designed and released new logo and branding.

    • Released Sticker Pack III.

- Chapter II Progress

  • Scenario writing for epilogue sub-chapter 2-4-1.

  • Scenario editing for sub-chapter 2-3-2, 2-3-3.

  • Programming for sub-chapter 2-3-1-, 2-3-2.

  • Artwork

    • Monthly Hero Skin progress.

    • Event artwork for the Steam Spring Sale.

Beek: Familiar Spirit Remastered

We’re happy to say that the game is now ready for release! After some feedback from the community we decided to pursue putting the remastered version of Beek on Steam. (Then proceeded to get failed by the steam certification process multiple times, pushing the release into April— but we’re all good now!)

More info should be out about Beek in the next few days~

  • General Progress

    • Added a fast-forward button on seen text after beating the game once.

    • Fixed untranslated UI buttons.

    • Finished English script rewrite.

  • PC Progress

    • Improved UI crop on PC.

    • Added Steamworks API support, including achievements.

    • Made modifications to the game for release on Steam.

    • Added a window mode toggle to the settings.

StudioKlondike PATREON 66 favs
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POSTEDApr 1, 2025
ARCHIVEDJun 10, 2026