After spending almost the entire week battling the UIs, I'm glad to say both projects have made solid progress on the UI systems!
The new chilling game now has a working UI that lets players customize the giantess's personality (during the AI conversation) and add task management. The idea is: if you fail to finish the tasks on time or don't complete them within the Pomodoro timer, she'll dish out some punishment. (Well... maybe we need the opposite way? )
For Giantess Playground, I'm currently polishing the new UI system and adding a phone widget to tie everything together. Eventually, all menus and tabs will be accessible via the phone UI, which should give the game a much more realistic and immersive feeling.
Sorry again for delaying the updates... I'll try to deliver the new versions to you ASAP!