Hey friends
I hope your all well!
Sorry for lack of updates, I've been on the trench of development for a long while now but today I'd like to share details about the project ahead of Jan.28 date I've promised ( I think I might need to touch some grass for a bit or I'll turn into a mold )
In any case, this is all the progress I've made in the 3 months span for BOXMAN.
A Hero and Heroine
You are Jake, a box-stacker at HAULR Co., a massive fulfillment center where the real work isn't just moving a product but, surviving your coworkers. ( There will be 4 main nuisance )
Somewhere in an Aisle #XXAlongside you is Emily, your cynical girlfriend and probably the only thing keeping you sane. Together, you'll need to outlast the daily "challenges" at the warehouse to earn your paycheck, this goes from your boss, to your colleagues and the warehouse itself. Your relationship with her will be your greatest asset or your greatest downfall. ( You'll get to meet her upon release, I won't be showcasing her yet. )
Gameplay ShowcaseReactive Workplace
Some of your choices will permanently alter the environment, creating new obstacles or opportunities. The harder the job, the bigger the reward at the end of the day.
Reactive LevelSelf Micromanagement
A grueling shift takes its toll. You'll need to manage Jake's growing fatigue and depression to stay effective. With that in mind, the paycheck you earn can be used to buy some little comforts to your humble apartment, which grant small movement and sanity perks to help you survive the next day.

Reactive H-Scene
This is still partially experimental at the moment, but I was thinking of adding some additional layer of immersion during the H-Scenes were you could control the "pace" of the action. Let me know what you think of this whether I should go for it.
Currently, here are my to-do list:
Draw, Animate and Integrate 49 CGs ( 3-4 weeks )
( 15 are done out of 64 )Additional Game Sprites ( 3 days )
Bind Dialogues, HSFX and BGMs ( 1 week )
Bind Model Expressions ( 1 week )
What are to be implemented at a later period
Voices & Translation
Important
I'm making great strides on development for the BOXMAN, but I will need a bit more time to work on it so I ask for your patience once again. I aim to share a playable build by the end of February. ( Edit (1/25/2026) : The February Build will be an Early Access Build and not a finished product yet as I want to add a lot more on this particular project. )
Thank you as always for the support!
I'll keep working hard.
Keep safe and stay well everyone
NTRMAN