Edit (hotfix 3 and VR test build):
The following are all the changes to hotfix 3:
Fixed an issue causing the pov camera being flipped 180 degrees in some cases.
Claymen should no longer hold their poses while moving around the map.
Monsters investigating a sound now lose interest after 25 turns.
Cinematic camera, panties and bra icons are now properly hidden when skipping a cinematic.
Removed a rogue lighting tile south of the second neutral floor trader.
Experimental boob scaling no longer disables animated boobs during cinematics.
Added a new experimental setting to set an override ratio of physics to animated boobs during cinematics.
This next section regards the VR test build:
This build is based on v1.0 ea1 so it's missing a few of the features and bug fixes from ea2.It tries to connect to a vr headset on launch, if it fails the game should work identically to the non vr builds.
I don't want to have a vr version as a separate build, but expecting it to work flawlessly on all hardware configurations is a bit naive. So I'm looking into ways of turning it into a self contained plugin that can be dropped into the regular game folder.
I've only tested this with a Quest 3, but since Godot uses OpenXR I'm guessing all the input mapping is platform independent.And it only really works with the vr controllers. Regular input technically still works, but there's no mouse cursor and it's impossible to know which direction the regular movement input is facing.
I only got halfway into converting the old gui to 3D, so the non converted stuff show up in a large window attached to the left controller. I added a tint to it to make it easier to tell where the edges were. The player stats are on the left controller wristwatch position, and the minimap on the right controller.
There's a text file included in the games folder with an overview of the input mapping.
Edit (hotfix 2):
Did a lot of tidying up in the cinematic camera code to hopefully sort out the camera jitters players have been reporting. I believe it was caused by the camera shaking script for some reason running way faster than it was supposed to. And I might have fixed it, but I can't be sure. So as a backup I added a new option to disable the scripted camera shaking entirely.
When the player is under the effects of aphrodisiac, the slimegirl will no longer try to engage the player sexually.
The minotaur bath now heals to full regardless of what happens, or what state the minotaur blacksmith is in.
It should no longer be possible to teleport into confession areas and get locked in (requires fresh dungeon).
Fixed the nun outfit boots missing lower part of the sole.
Edit (hotfix 1):
Removed some unnecessary parts of the nun veil to prevent clipping.
Fixed the pov smoothing value not displaying correctly in the settings menu.
Fixed the camera breaking when pov smoothing was set to 0.
Fixed input not working in manual pov mode.
Fixed colorless grass on overgrown floor.
Fixed an issue causing the game to hard lock if confession scene was skipped during orgasm.
Made some tweaks to alien tank placement on alien floor.
Added new failsafe to always guarantee an exit tile on the alien floor.
Original post below:
This build has two new cinematics, a new outfit and a ton of miscellaneous fixes.The VR test build got delayed a bit, but I should be able to get it working well enough before the end of the month. I'll add it to this post when it's ready.
The confession cinematic became a lot harder to get working than I had thought. It's essentially two separate cinematics running at the same time. Which means they can progress independently of one another.The Slimegirl half will keep looping forever, and the player can opt into continuing after the first Wolfman. And when viewing from the memory menu the player half will also loop forever.Right now there's only the Wolfman for Chloe and the Minotaur for the Slimegirl, but it could be expanded to add more characters.
The Slimegirl can now clear the players lewd meter, and she also starts the confession cinematic. For now the cinematic doesn't affect the lewd meter, as the plan is for the Slimegirl to clear it right after, but there's no cinematic for that yet.Helping her take confessions will unlock the nun outfit for customization. The outfit change is only forced the first time helping her.
The Slimegirl also has a new room at the back of the second church. It gets added during dungeon generation, so it won't show up in older saves before looping.
There are also some tweaks to the pov camera, it's position will now be hard locked to the pov point. But the rotation will still be smoothed out, and there's a new setting to control the smoothing.Both the new cinematics use the experimental pov viewpoints as camera angles, and I animated them with the pov angles in mind.
There are some weird camera issues in the hunter threesome where it will glitch out for a few frames during some of the transitions. I wasn't able to fix it in time for the upload, but I'm looking into it.
The VR build, pov mode and smooth animations highlighted a lot of issues with old cinematics. And I've done some smaller reworks on a lot of them.
It was kinda bugging me how small Chloe's eyes were, so I made them slightly bigger to better match the other characters.I also wasn't happy with how the hunters looked so they've had some dental work done, and I added some new texturing to better show off some of the details from the original sculpt.
The preview for early access 3 will be uploaded on May 1st.
Thank you all so much for your support.
Full list of changes below:
New content:
New confession cinematic featuring Chloe, Slimegirl, Wolfman and Minotaur.
New Alien Hunter threesome cinematic.
New slut nun outfit added.
Changes:
Pov camera now only smooths rotation, and position is locked to characters head.
There is now a setting for pov camera smoothing strength.
Slightly increased Chloe's eye size.
Alien Hunter graphical upgrade.
Tweaks made to Wolfman textures.
Slimegirl has a reworked animation rig and now has attack and defend combat animations.
Naughty fluids now use standard toon lighting so it's no longer black in VR.
Moved some settings from the metaprogress file to the override.cfg file.
Animation fixes:
Fixed snapping in Frank missionary.
Fixed Chloe's backdoor flipping in Mimic threesome.
Fixed some misalignment in Wolfman doggy.
Fixed jerkiness and weird eye movement in elemental orb masturbation.
Fixed Chloe's backdoor flipping in Cun'thulu tentacle cinematic.
Fixed snapping in Kobold rev cowgirl.
Fixed misalignments in Incubus x Kobold.
Fixed Chloe's backdoor flipping in egg remover cinematic.
Fixed a bunch of issues in Minotaur half nelson.
Fixed sausage poking through Chloe's back in Viper threesome.
Fixed sausage misalignment in Clayman orgy intro.
Audio modding:
Added a new "actor" property, new origins and a new "gender" property to triggers.
Instructions file has been updated to explain how the new properties and values work.
Bugfixes:
Added some additional checks to hopefully fix an issue where the Minotaur blacksmith teleported outside the map causing the game to crash.
Animations are now smoothed on all loaded avatars when changing the setting.
Made some changes to character wetness handling to hopefully fix wrong characters being wet.
Fixed eggs being rendered behind nightmare material in the removal cinematic.