watch animation showcase, here gameplay and rigging testing videos here:
NEW -> added 2 videos for 2 new attacks: mummies pile and S3_triple stomp, they are still WIPs of course as there are missing sounds, dialogs and other refinings.as you may understand the mummies pile required his time to animate and to set, for his lenght this was one of the attacks that taken more time to prepare and "syncronize".ALSO, as you could see, the main camera is getting less and less stable, with wrong angles and strange behaviours, so i taken the drastic but needed decision to remake completely the logic of the main camera movement and tracking but this time creating a stable system based on states and enumerative priorities, each movement and propery of the movement and tracking is now individual and not affected by others, there are ovverrides..., a solid structure that i'm probably not gonna change anymore but only add future things when they will be needed, but for now it works just fine.Down side as always is that i need to update all the main camera movements calls so the values inside.
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PREVIOUS -> updated screenshot below: this is the current state for the animations for TPOTF 0.5.5(beta), keep in mind that there are some animations missing in this list and maybe some of the not animated yet will not be even done for this version yet as i'm trying to give you a version to play as soon i have reached a playable state for anubi and plant...
______________watch shorter videos in attachmentsgameplay and rigging testinghere Google drive:https://drive.google.com/drive/folders/1jZtJ4eB9RO2YO6XbnC1jhGo-ly9ob2Bi?usp=sharing
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