We are working on a mechanic called Defeated Encounter. Basically in a roguelike game you will be sent back to the start and reset all progress, which feels really bad because you are punished for wanting to see the H-scene.
Introducing “Defeated Encounter” a mechanic that will happen after the player is downed and defeated will not be sent back to spawn but instead will be captured to prison where the player will have to defeat multiple enemies and break out of prison.
After the player clears the prison room, the player will be sent back to the room where you defeated before you went into prison.
Town Update
Fully rework the town area all the old assets that have been replaced.
Poll Result
Arachnid will be the CG Illustration of stage 03, I might make a sketch and sharing it with you guys here.
System
Added Cutscene skipping
Added Auto Dialogue
Added Dialogue option system
I'm currently working on the CG right now but the progress has been slow however I'll try my best.