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Maybe not all is lost, as I alluded to from my previous post. I did start to use Blender, but then it hit me: it produces perfect depth maps and contours! Well, you can see the result below.

Animated breakdown: https://drive.proton.me/urls/NQWK4ZNAN0#bLOTzcKl5KYz

So the new workflow looks to be the following:

1. Create a rough scene in Blender.

2. Render the image, depth and outlines.

3. Use controlnets on 100% scale to guide through all generation steps.

4. Upscale and inpaint the details

NordSlate PATREON 46 favs
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POSTEDJan 7, 2026
ARCHIVEDJun 10, 2026