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DESCRIPTION
Maybe not all is lost, as I alluded to from my previous post. I did start to use Blender, but then it hit me: it produces perfect depth maps and contours! Well, you can see the result below.

Animated breakdown: https://drive.proton.me/urls/NQWK4ZNAN0#bLOTzcKl5KYz
So the new workflow looks to be the following:
1. Create a rough scene in Blender.
2. Render the image, depth and outlines.
3. Use controlnets on 100% scale to guide through all generation steps.
4. Upscale and inpaint the details