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Enemy AI Development

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Enemy AI Development
DESCRIPTION

This week, I started working on the enemy AI system.

Right now, I’m using a behavior tree, which opens up more possibilities for creating complex enemy behaviors in the future.

For the Capra Demon,the first enemy in the game demo,the plan is to have her patrol the area.

If she spots the player within her view range, she’ll move in and attempt to attack.

If everything goes smoothly, I also plan to add two extra moves for her besides regular attacks: a dash and some sort of counter move.

I'm just polishing up the AI system at the momment after that i'll start working on the combat of the game, so i'll make receiving damage animations for Azalea and for the capra demon, and capra demon basic attack

Azaleadev PATREON 25 favs
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POSTEDJun 19, 2025
ARCHIVEDJun 19, 2025