I'm currently at phase 2 of the project, which involves developing enemy behavior, combat, combat FX, and sound components. Progress has been steady, but there is still a lot of work to be done before the demo.Most enemies will spot you if you get in their sigh range then they will change to a chase mode, to get as close as they need to try to land an attack on the playerBut my goal for the future is having enemies have different attack patterns, like attacking from a set range, casting spells, and if possible stuff like blocking dodging or even healing/buffing other enemies, this kind of behavior will be possible when i finish polishing up the enemy behavior component and learn how to handle it properly