Hello again, everyone!Just wanted to give a quick update on the progress of the game.I've started working on the SFX system! It's now up and running, and it's super flexible.i can trigger sound effects based on specific frames, or hurtbox collisions/body collisions. The sound volume gets lower when its far away from the player and it can play and a random pitching when it starts, making it feel a bit less repetitive.
The sounds i have at the momment are placeholder ones just to test out this feature, but it will be polished later in the futureAlongside that, i got similar system for spawning VFX like dust, particles, and even other game scenes, so we can spawn effects whenever they're needed.I'll add it in the future since the system is ready to go because it will give character and ememies movement more emphasisWhat's next?For this month, my main goal is to create the game's first NSFW system which is the enemy grab mechanic and its animations.I'm on vacation from work, so it's the perfect time to do it.Once that's done, I'll focus on the BGM and environment sound player.After all that, it'll be time to start working on the game's data system, where i'll tackle things like character and enemy stats, HP, damage calculations, mana and even room data if needed.