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Capra demon dash animation [ Done ]

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Capra demon dash animation [ Done ]
DESCRIPTION

I just finished the animation for the Capra Demon grab move.

It has a short preparation phase, and once that animation ends, she will dash toward you.

If you get hit by the dash, it will trigger the lewd animations, and you’ll have to break free from the grab.

If the dash ends without landing a hit, she will briefly break and then return to her walking state.

At this point, there are only two animations left to finish for the demo, so it’s getting really close to the demo release.

What’s next?

Now I can finally start developing the enemy grab system and handling how its animations work in-game.

I’ll begin by setting the grab to trigger at a certain chance while the Capra Demon is chasing you, and then make sure the transitions and animations behave properly.

I’ll also need to create a temporary arousal stat and gauge, which will be used to define the conditions for switching between different loops during the lewd animations.

i'll start the grab system development tomorrow because i really wanna slap all the animations i did in the last months ASAP and share the results with you soon! 🙏

Azaleadev PATREON 21 favs
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POSTEDJan 15, 2026
ARCHIVEDJan 15, 2026