This post is an overview of the current tasks scheduled for the Magical Girl Azalea demo release.
You can check more information about the project here: FAQ
Discord server: https://discord.gg/zpMgAWntU9
I currently estimate the development is around 70% complete.
It’s a rough guess because some tasks take much longer than others.
For example, building an attribute system from scratch might take longer than playtesting and bug hunting, so I can only give an approximate overall percentage for now.
The tasks marked in white on the roadmap banner are the ones I’m actively working on right now.
sadly, i can't give an exact eta yet because i'm developing the project on my free time after work, so it might take a few more months around 2~3
Tasks categories:
Azalea States and AnimationsEverything related to the player’s controls and animations.
Most of it is already done only 1 animation left and the controls are feeling really good at the moment, it won't need further adjustments for now
Capra Animations and BehaviorsAll animations and AI behaviors for the Capra demons, only 2 animations and behaviors remaining.
Menus and UIAll game interfaces, including the player menu, debug menus, settings, and other UI elements.
Game SystemsCore systems and fundamental mechanics of the game.
World Gimmicks & Level DesignThis includes asset creation, designing the game rooms/levels, and especially the onboarding experience like teaching players the controls in a natural wayNote: The assets in the demo will be mostly placeholders to avoid delaying the release, i’ll polish them in a future update
Sound & BGMEverything related to the game’s sound system, i’m currently commissioning custom sounds for the characters and the work is already in production
CommunityThese will be the final steps before the public release. The goal is to give supporters early access first, gather your feedback, hunt for bugs, and fix any major issues.