This week I wrapped up the last two animations needed for the Capra Demon:
Spawn Animation
Defeat Animation
The Spawn Animation triggers whenever an enemy is summoned into the world, for example: When you step into an ambush zone, the room seals shut and the enemies dramatically appear using this animation.
The Defeat Animation plays once you bring her HP to zero. She dematerializes and gets sealed away, giving that proper “defeated” feeling.
What’s next?
With Capra done, only two animations remain for the demo:
Azalea’s Spawn Animation
Azalea’s Defeat Animation
I’ll start on those tomorrow and expect to finish them by around the final of next week.
Once they’re complete, I can finally move on to one of the biggest remaining bottlenecks before the demo drops: Level Design and all the basic systems & features that come with it.
Thank you for your support!
it really keeps the momentum going during these final pushes!
I’m incredibly excited to get this demo into your hands soon.
More updates coming very soon!