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TME – Almost (Almost) ((Almost))

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TME – Almost (Almost) ((Almost))
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We're still finalizing the art for TME (the despair is palpable).

We considered releasing it on the 1st as we planned, but given the state of the cgs, it would've meant spriteless backgrounds, and we'd rather have it actually be done when we send it your way. The issue with the full release is that it will only work once*, so we need it to be DONE. Not much room for second shots with it.

(*That'll make more sense once you can play it.)

In the meantime, we'll show off some things that shouldn't be too spoiler-heavy, including an early look at the new release trailer.

It's not the same as the game being out on time, we know, but we hope it's better than nothing. ^^

(Fun fact: all of these bgs were rendered at our S&M size, i.e. 1920x1080, meaning we had to go back and fix them after coding them in. There were a LOT to fix.)

Plus some of the fixed ones:

  It's hard to have an exact estimate of how much longer is left, but soon–and this time we actually mean soon, instead of what happened last summer where "soon" translated to a year. Sorry about that!

Once we get into the post-mortem of TME, you'll see where our time and resources went during that gap. It's been a really weird course of development.

But that's a story for another time!

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POSTEDMar 2, 2025
ARCHIVEDMar 2, 2025