Update 41
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DESCRIPTION

- added "otherside" music disc texture (4)- added rain texture (1)- added snow texture (1)- added moon texture (1)- added random sparse sections to kelp stem and more leaves to kelp top (1)- added tropical plants to ferns/large ferns in certain biomes (2)- added large sapling (2)- added random fallen branches to invis mossy cobblestone wall (2)- added random fallen logs to invis mossy stone brick wall (2)- added random rock piles to invis cobbled_deepslate, andesite, diorite, sandstone, red_sandstone, and nether_brick wall (2)- added random pots to invis granite wall (2)- added random gold coins to invis end stone brick wall (2)- added small cauldron to invis polished deepslate (2)- added random roots under lilypads (5)- changed amethyst block/cluster specular (1)- changed diamond block specular (1)- changed redstone block texture (1)- changed powered redstone dust slightly (1)- changed spruce door/trapdoor to one metal frame each block (1)- various changes and fixes (1,2,3,5)*(1)=basic (2)=addon (3)=bonus (4)=items (5)=modelsUpdated to 1.18 format. Changed biome requirements for several features in the addon/bonus pack, please check the "features list" text file included in each pack for reference. The addon/bonus pack biome features won't work correctly in 1.17 anymore due to said changes.Made fern/large_fern appear as random big-leaf tropical plants in jungle/dark_forest/swamp biomes, and only appear as palm/dracena plants in savanna/desert/badlands biomes since it makes more sense.To get the various invis wall models, you would need to either use debug stick or worldedit and toggle every directional blockstate of the wall block to false/none.Changed the metal framing on spruce door/trapdoor to 1 bar only in each block and made them line up with each other.Added custom large sapling model to all saplings with "stage=1" blockstateI'll probably start working on mob textures next, no promises tho.===============================

You can download the pack here:https://www.patreon.com/posts/update-48-68543115Click on the files inside the folders individually to download them

Basic: all required essential vanilla textures

Addon: optional extra biome-specific textures that fits vanilla gameplay

Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay

Items: item and armor textures

Models: optional extra custom models, works with any res versions

The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled, or shaders with labPBR SSS texture compatibilities. Otherwise I don't recommend using it.Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.!! Don't try the 256x versions unless you have >48GB of RAM+VRAM !!Make sure these settings are set correctly, or else the textures will get messed up:

"Quality Settings > Connected Textures" to Fancy

"Quality Settings > Natural Textures" to Off

"Quality Settings > Custom Colors" to On

"Quality Settings > Anisotropic Filtering" to OFF

"Detail Settings > Alternate Blocks" to On

"Detail Settings > Trees" to Smart or Fancy

"Performance Settings > Smart Animations" to On

"Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)

"Shaders > Shader Options > Texture Resolution" to match the res of the pack you're using (for SEUS PTGI shader only)

Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack. The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.

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Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already written in this post will likely be ignored.Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!

Patrix PATREON 43 favs
VIEWS1
FILES4 files
POSTEDDec 2, 2021
ARCHIVEDJun 10, 2026